Share texture pool cache between graphics and compute
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2 changed files with 8 additions and 7 deletions
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@ -30,8 +30,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_context = context;
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_cpBindingsManager = new TextureBindingsManager(context, isCompute: true);
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_gpBindingsManager = new TextureBindingsManager(context, isCompute: false);
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TexturePoolCache texturePoolCache = new TexturePoolCache(context);
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_cpBindingsManager = new TextureBindingsManager(context, texturePoolCache, isCompute: true);
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_gpBindingsManager = new TextureBindingsManager(context, texturePoolCache, isCompute: false);
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_rtColors = new Texture[Constants.TotalRenderTargets];
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