Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time

This commit is contained in:
gdkchan 2018-05-22 22:43:31 -03:00
parent 84996ccd36
commit 79e0070363
12 changed files with 72 additions and 63 deletions

View file

@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.Gal.Shader
{
private List<ShaderIrNode> Nodes;
private Dictionary<int, ShaderIrLabel> LabelsToInsert;
private Dictionary<long, ShaderIrLabel> LabelsToInsert;
public int Position;
public long Position;
public ShaderIrBlock()
{
Nodes = new List<ShaderIrNode>();
LabelsToInsert = new Dictionary<int, ShaderIrLabel>();
LabelsToInsert = new Dictionary<long, ShaderIrLabel>();
}
public void AddNode(ShaderIrNode Node)
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Nodes.Add(Node);
}
public ShaderIrLabel GetLabel(int Position)
public ShaderIrLabel GetLabel(long Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{
@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gal.Shader
return Label;
}
public void MarkLabel(int Position)
public void MarkLabel(long Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{