Window related changes (#308)
* Use integer math for touch screen * Sleep polling thread * Rework host input * Add fullscreen with F11 or Alt+Enter * Address feedback
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51605fafc0
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7a308d9e73
4 changed files with 376 additions and 206 deletions
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@ -4,6 +4,7 @@ using OpenTK.Input;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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using System;
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using System.Threading;
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@ -16,9 +17,6 @@ namespace Ryujinx
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
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private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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private const int TargetFPS = 60;
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private Switch Ns;
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@ -49,10 +47,6 @@ namespace Ryujinx
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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ResizeEvent = false;
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TitleEvent = false;
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}
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private void RenderLoop()
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@ -127,60 +121,9 @@ namespace Ryujinx
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Title = NewTitle;
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}
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}
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}
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}
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private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
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{
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if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
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{
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return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
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}
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else
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{
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return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
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}
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}
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private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
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{
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switch (Button.ToUpper())
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{
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case "A": return GamePad.Buttons.A;
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case "B": return GamePad.Buttons.B;
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case "X": return GamePad.Buttons.X;
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case "Y": return GamePad.Buttons.Y;
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case "LSTICK": return GamePad.Buttons.LeftStick;
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case "RSTICK": return GamePad.Buttons.RightStick;
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case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
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case "RSHOULDER": return GamePad.Buttons.RightShoulder;
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case "DPADUP": return GamePad.DPad.Up;
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case "DPADDOWN": return GamePad.DPad.Down;
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case "DPADLEFT": return GamePad.DPad.Left;
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case "DPADRIGHT": return GamePad.DPad.Right;
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case "START": return GamePad.Buttons.Start;
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case "BACK": return GamePad.Buttons.Back;
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default: throw new ArgumentException();
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}
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}
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private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
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{
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switch (Trigger.ToUpper())
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{
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case "LTRIGGER": return GamePad.Triggers.Left;
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case "RTRIGGER": return GamePad.Triggers.Right;
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default: throw new ArgumentException();
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}
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}
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private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
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{
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switch (Joystick.ToUpper())
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{
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case "LJOYSTICK": return GamePad.ThumbSticks.Left;
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case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
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default: throw new ArgumentException();
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//Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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}
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@ -190,95 +133,37 @@ namespace Ryujinx
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HidJoystickPosition LeftJoystick;
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HidJoystickPosition RightJoystick;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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float AnalogStickDeadzone = Config.GamePadDeadzone;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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//Keyboard Input
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if (Keyboard.HasValue)
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{
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KeyboardState Keyboard = this.Keyboard.Value;
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if (Keyboard[Key.Escape]) this.Exit();
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CurrentButton = Config.JoyConKeyboard.GetButtons(Keyboard);
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//LeftJoystick
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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(LeftJoystickDX, LeftJoystickDY) = Config.JoyConKeyboard.GetLeftStick(Keyboard);
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//LeftButtons
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightJoystick
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
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//RightButtons
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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(RightJoystickDX, RightJoystickDY) = Config.JoyConKeyboard.GetRightStick(Keyboard);
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}
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//Controller Input
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if (Config.GamePadEnable)
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CurrentButton |= Config.JoyConController.GetButtons();
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//Keyboard has priority stick-wise
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if (LeftJoystickDX == 0 && LeftJoystickDY == 0)
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{
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GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
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//LeftButtons
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightButtons
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
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//LeftJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
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LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
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LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
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//RightJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
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RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
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RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
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(LeftJoystickDX, LeftJoystickDY) = Config.JoyConController.GetLeftStick();
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}
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if (RightJoystickDX == 0 && RightJoystickDY == 0)
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{
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(RightJoystickDX, RightJoystickDY) = Config.JoyConController.GetRightStick();
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}
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LeftJoystick = new HidJoystickPosition
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{
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DX = LeftJoystickDX,
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@ -302,13 +187,13 @@ namespace Ryujinx
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int ScrnWidth = Width;
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int ScrnHeight = Height;
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if (Width > Height * TouchScreenRatioX)
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if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
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{
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ScrnWidth = (int)(Height * TouchScreenRatioX);
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ScrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
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}
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else
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{
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ScrnHeight = (int)(Width * TouchScreenRatioY);
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ScrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
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}
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int StartX = (Width - ScrnWidth) >> 1;
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@ -325,8 +210,8 @@ namespace Ryujinx
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int ScrnMouseX = Mouse.X - StartX;
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int ScrnMouseY = Mouse.Y - StartY;
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int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
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int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);
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int MX = (ScrnMouseX * TouchScreenWidth) / ScrnWidth;
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int MY = (ScrnMouseY * TouchScreenHeight) / ScrnHeight;
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HidTouchPoint CurrentPoint = new HidTouchPoint
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{
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@ -397,6 +282,29 @@ namespace Ryujinx
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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bool ToggleFullscreen = e.Key == Key.F11 ||
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(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
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if (WindowState == WindowState.Fullscreen)
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{
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if (e.Key == Key.Escape || ToggleFullscreen)
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{
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WindowState = WindowState.Normal;
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}
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}
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else
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{
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if (e.Key == Key.Escape)
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{
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Exit();
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}
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if (ToggleFullscreen)
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{
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WindowState = WindowState.Fullscreen;
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}
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}
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Keyboard = e.Keyboard;
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}
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