Add support for advanced blend (part 1/2) (#2801)
* Add blend microcode registers * Add advanced blend support using host extension * Remove debug message * Use pre-generated table for blend functions * XML docs * Rename AdvancedBlendMode to AdvancedBlendOp for consistency * Remove redundant code * Fix some advanced blend related issues on Vulkan * Formatting
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27 changed files with 5605 additions and 14 deletions
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@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsR4G4B4A4Format;
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public readonly bool SupportsSnormBufferTextureFormat;
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public readonly bool Supports5BitComponentFormat;
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public readonly bool SupportsBlendEquationAdvanced;
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsGeometryShaderPassthrough;
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@ -64,6 +65,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsR4G4B4A4Format,
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bool supportsSnormBufferTextureFormat,
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bool supports5BitComponentFormat,
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bool supportsBlendEquationAdvanced,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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bool supportsGeometryShaderPassthrough,
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@ -102,6 +104,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsR4G4B4A4Format = supportsR4G4B4A4Format;
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SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
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Supports5BitComponentFormat = supports5BitComponentFormat;
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SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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