Add support for advanced blend (part 1/2) (#2801)

* Add blend microcode registers

* Add advanced blend support using host extension

* Remove debug message

* Use pre-generated table for blend functions

* XML docs

* Rename AdvancedBlendMode to AdvancedBlendOp for consistency

* Remove redundant code

* Fix some advanced blend related issues on Vulkan

* Formatting
This commit is contained in:
gdkchan 2023-02-19 22:37:37 -03:00 committed by GitHub
parent 6bf460e104
commit 7aa430f1a5
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 5605 additions and 14 deletions

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@ -112,11 +112,9 @@ namespace Ryujinx.Graphics.Vulkan
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
_newState.Initialize();
_newState.LineWidth = 1f;
_newState.SamplesCount = 1;
_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
_storedBlend = new PipelineColorBlendAttachmentState[8];
_newState.Initialize();
}
public void Initialize()
@ -676,6 +674,49 @@ namespace Ryujinx.Graphics.Vulkan
// to avoid creating one version of the shader per reference value used.
}
public void SetBlendState(AdvancedBlendDescriptor blend)
{
for (int index = 0; index < Constants.MaxRenderTargets; index++)
{
ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[index];
if (index == 0)
{
var blendOp = blend.Op.Convert();
vkBlend = new PipelineColorBlendAttachmentState(
blendEnable: true,
colorBlendOp: blendOp,
alphaBlendOp: blendOp,
colorWriteMask: vkBlend.ColorWriteMask);
if (Gd.Capabilities.SupportsBlendEquationAdvancedNonPreMultipliedSrcColor)
{
_newState.AdvancedBlendSrcPreMultiplied = blend.SrcPreMultiplied;
}
if (Gd.Capabilities.SupportsBlendEquationAdvancedCorrelatedOverlap)
{
_newState.AdvancedBlendOverlap = blend.Overlap.Convert();
}
}
else
{
vkBlend = new PipelineColorBlendAttachmentState(
colorWriteMask: vkBlend.ColorWriteMask);
}
if (vkBlend.ColorWriteMask == 0)
{
_storedBlend[index] = vkBlend;
vkBlend = new PipelineColorBlendAttachmentState();
}
}
SignalStateChange();
}
public void SetBlendState(int index, BlendDescriptor blend)
{
ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[index];
@ -709,6 +750,11 @@ namespace Ryujinx.Graphics.Vulkan
blend.BlendConstant.Blue,
blend.BlendConstant.Alpha);
// Reset advanced blend state back defaults to the cache to help the pipeline cache.
_newState.AdvancedBlendSrcPreMultiplied = true;
_newState.AdvancedBlendDstPreMultiplied = true;
_newState.AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
SignalStateChange();
}