[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
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161 changed files with 481 additions and 439 deletions
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@ -9,13 +9,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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{
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public class ThreadedPipeline : IPipeline
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{
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private ThreadedRenderer _renderer;
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private IPipeline _impl;
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private readonly ThreadedRenderer _renderer;
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public ThreadedPipeline(ThreadedRenderer renderer, IPipeline impl)
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public ThreadedPipeline(ThreadedRenderer renderer)
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{
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_renderer = renderer;
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_impl = impl;
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}
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private TableRef<T> Ref<T>(T reference)
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@ -373,7 +371,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
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{
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_renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales.Slice(0, totalCount)), totalCount, fragmentCount);
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_renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales[..totalCount]), totalCount, fragmentCount);
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_renderer.QueueCommand();
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}
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}
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