Fix some Vulkan validation errors (mostly related to barriers) (#5603)
* Replace image barriers inside render pass with more generic memory barrier * Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible * Add missing flags on subpass dependency * Don't call vkCmdSetScissor with a scissor count of 0 * One semaphore per swapchain image * Remove compute stage from read to write barriers * Try to improve Pipeline.Barrier nonsense * Set PipelineStateFlags based on supported stages
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9 changed files with 145 additions and 54 deletions
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@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsPreciseOcclusionQueries;
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public readonly bool SupportsPipelineStatisticsQuery;
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public readonly bool SupportsGeometryShader;
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public readonly bool SupportsTessellationShader;
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public readonly bool SupportsViewportArray2;
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public readonly bool SupportsHostImportedMemory;
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public readonly bool SupportsDepthClipControl;
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@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsPreciseOcclusionQueries,
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bool supportsPipelineStatisticsQuery,
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bool supportsGeometryShader,
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bool supportsTessellationShader,
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bool supportsViewportArray2,
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bool supportsHostImportedMemory,
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bool supportsDepthClipControl,
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@ -112,6 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries;
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SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
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SupportsGeometryShader = supportsGeometryShader;
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SupportsTessellationShader = supportsTessellationShader;
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SupportsViewportArray2 = supportsViewportArray2;
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SupportsHostImportedMemory = supportsHostImportedMemory;
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SupportsDepthClipControl = supportsDepthClipControl;
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