Fix some Vulkan validation errors (mostly related to barriers) (#5603)

* Replace image barriers inside render pass with more generic memory barrier

* Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible

* Add missing flags on subpass dependency

* Don't call vkCmdSetScissor with a scissor count of 0

* One semaphore per swapchain image

* Remove compute stage from read to write barriers

* Try to improve Pipeline.Barrier nonsense

* Set PipelineStateFlags based on supported stages
This commit is contained in:
gdkchan 2023-09-14 14:58:11 -03:00 committed by GitHub
parent a745913329
commit 7ccff037e8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 145 additions and 54 deletions

View file

@ -9,8 +9,12 @@ namespace Ryujinx.Graphics.Vulkan
{
static class PipelineConverter
{
private const AccessFlags SubpassSrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit | AccessFlags.ColorAttachmentWriteBit;
private const AccessFlags SubpassDstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit | AccessFlags.ShaderReadBit;
private const AccessFlags SubpassAccessMask =
AccessFlags.MemoryReadBit |
AccessFlags.MemoryWriteBit |
AccessFlags.ShaderReadBit |
AccessFlags.ColorAttachmentWriteBit |
AccessFlags.DepthStencilAttachmentWriteBit;
public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device)
{
@ -132,8 +136,8 @@ namespace Ryujinx.Graphics.Vulkan
0,
PipelineStageFlags.AllGraphicsBit,
PipelineStageFlags.AllGraphicsBit,
SubpassSrcAccessMask,
SubpassDstAccessMask,
SubpassAccessMask,
SubpassAccessMask,
0);
}
@ -146,8 +150,8 @@ namespace Ryujinx.Graphics.Vulkan
0,
PipelineStageFlags.AllGraphicsBit,
PipelineStageFlags.AllGraphicsBit,
SubpassSrcAccessMask,
SubpassDstAccessMask,
SubpassAccessMask,
SubpassAccessMask,
0);
}