Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)

This commit is contained in:
gdkchan 2019-12-07 01:54:28 -03:00 committed by Thog
parent 17fb11ddb9
commit 7ce5584f9e
7 changed files with 55 additions and 4 deletions

View file

@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.GAL
{
public enum DepthMode
{
MinusOneToOne,
ZeroToOne
}
}