Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)

This commit is contained in:
gdkchan 2019-12-07 01:54:28 -03:00 committed by Thog
parent 17fb11ddb9
commit 7ce5584f9e
7 changed files with 55 additions and 4 deletions

View file

@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine("#extension GL_ARB_compute_shader : enable");
}
context.AppendLine("#pragma optionNV(fastmath off)");
context.AppendLine();
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");