GPU: Remove CPU region handle containers (#4817)

* GPU: Remove CPU region handle containers.

Another one for the "I don't know why I didn't do this earlier" pile.

This removes the "Cpu" prefixed region handle classes, which each mirror a region handle type from Ryujinx.Memory.

Originally, not all projects had a reference to Ryujinx.Memory, so these classes were introduced to bridge the gap. Someone else crossed that bridge since, so these classes don't have much of a purpose anymore.

This PR replaces all uses of CpuRegionHandle etc to their direct Ryujinx.Memory versions.

RegionHandle methods (specifically QueryModified) are about the hottest path there is in the entire emulator, so there is a nice boost from doing this.

* Add docs
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riperiperi 2023-05-05 22:40:46 +01:00 committed by GitHub
parent d6698680be
commit 7df4fcada7
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14 changed files with 61 additions and 148 deletions

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@ -1,5 +1,5 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Memory.Tracking;
using System;
using System.Runtime.InteropServices;
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public ulong Size { get; }
private readonly CpuMultiRegionHandle _memoryTracking;
private readonly MultiRegionHandle _memoryTracking;
private readonly Action<ulong, ulong> _modifiedDelegate;
private int _modifiedSequenceOffset;