Support compute uniform buffers emulated with global memory (#924)
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5 changed files with 133 additions and 16 deletions
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@ -8,11 +8,18 @@ namespace Ryujinx.Graphics.Gpu
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/// <summary>
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/// Maximum number of compute uniform buffers.
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/// </summary>
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public const int TotalCpUniformBuffers = 8;
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/// <remarks>
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/// This does not reflect the hardware count, the API will emulate some constant buffers using
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/// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
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/// </remarks>
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public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
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/// <summary>
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/// Maximum number of compute storage buffers (this is an API limitation).
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/// Maximum number of compute storage buffers.
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/// </summary>
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/// <remarks>
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/// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
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/// </remarks>
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public const int TotalCpStorageBuffers = 16;
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/// <summary>
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@ -21,8 +28,11 @@ namespace Ryujinx.Graphics.Gpu
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public const int TotalGpUniformBuffers = 18;
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/// <summary>
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/// Maximum number of graphics storage buffers (this is an API limitation).
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/// Maximum number of graphics storage buffers.
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/// </summary>
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/// <remarks>
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/// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
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/// </remarks>
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public const int TotalGpStorageBuffers = 16;
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/// <summary>
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