Support compute uniform buffers emulated with global memory (#924)
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5 changed files with 133 additions and 16 deletions
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@ -11,6 +11,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
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public const int UbeBaseOffset = 0x98; // In words.
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public const int UbeMaxCount = 9;
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public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
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public const int UbeFirstCbuf = 8;
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public static bool UsesGlobalMemory(Instruction inst)
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{
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return (inst.IsAtomic() && IsGlobalMr(inst)) ||
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@ -30,17 +35,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static int GetStorageBaseCbOffset(ShaderStage stage)
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{
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switch (stage)
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return stage switch
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{
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case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
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case ShaderStage.Vertex: return StorageDescsBaseOffset;
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case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
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case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
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case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
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case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
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}
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return 0;
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ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
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ShaderStage.Vertex => StorageDescsBaseOffset,
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ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
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ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
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ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
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ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
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_ => 0
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};
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}
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}
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}
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