Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
parent
0e59573f2b
commit
7e967d796c
19 changed files with 192 additions and 164 deletions
|
@ -38,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// </summary>
|
||||
public TessMode TessellationMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Transform feedback information, if the shader uses transform feedback. Otherwise, should be null.
|
||||
/// </summary>
|
||||
public TransformFeedbackDescriptor[] TransformFeedbackDescriptors { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU accessor state.
|
||||
/// </summary>
|
||||
|
@ -61,6 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
EarlyZForce = earlyZForce;
|
||||
Topology = topology;
|
||||
TessellationMode = tessellationMode;
|
||||
TransformFeedbackDescriptors = null;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue