Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)

* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
gdkchan 2022-01-21 12:35:21 -03:00 committed by GitHub
parent 0e59573f2b
commit 7e967d796c
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19 changed files with 192 additions and 164 deletions

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@ -38,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public TessMode TessellationMode { get; }
/// <summary>
/// Transform feedback information, if the shader uses transform feedback. Otherwise, should be null.
/// </summary>
public TransformFeedbackDescriptor[] TransformFeedbackDescriptors { get; set; }
/// <summary>
/// Creates a new instance of the GPU accessor state.
/// </summary>
@ -61,6 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
EarlyZForce = earlyZForce;
Topology = topology;
TessellationMode = tessellationMode;
TransformFeedbackDescriptors = null;
}
}
}