Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)

* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
gdkchan 2022-01-21 12:35:21 -03:00 committed by GitHub
parent 0e59573f2b
commit 7e967d796c
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 192 additions and 164 deletions

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@ -103,6 +103,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return _info.Functions[id];
}
public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
{
int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
return _info.TransformFeedbackOutputs[index];
}
public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
{
int index = location / 4;
return _info.TransformFeedbackOutputs[index];
}
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);