Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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19 changed files with 192 additions and 164 deletions
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@ -103,6 +103,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return _info.Functions[id];
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
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{
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int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
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return _info.TransformFeedbackOutputs[index];
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
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{
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int index = location / 4;
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return _info.TransformFeedbackOutputs[index];
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}
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private void UpdateIndentation()
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{
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_indentation = GetIndentation(_level);
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