Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)

* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
gdkchan 2022-01-21 12:35:21 -03:00 committed by GitHub
parent 0e59573f2b
commit 7e967d796c
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19 changed files with 192 additions and 164 deletions

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@ -33,6 +33,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public TranslationOptions Options { get; }
public bool TransformFeedbackEnabled { get; }
public int Size { get; private set; }
public byte ClipDistancesWritten { get; private set; }
@ -128,6 +130,7 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
}
public int GetDepthRegister()