Dont be stupid
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c58cc76b39
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2 changed files with 30 additions and 39 deletions
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Metal
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private MTLCommandEncoder _currentEncoder;
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private RenderEncoderState _renderEncoderState;
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private MTLVertexDescriptor _vertexDescriptor = new();
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private MTLBuffer _indexBuffer;
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private MTLIndexType _indexType;
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@ -117,7 +118,7 @@ namespace Ryujinx.Graphics.Metal
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var descriptor = new MTLRenderPassDescriptor();
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
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_currentEncoder = renderCommandEncoder;
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return renderCommandEncoder;
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@ -160,7 +161,7 @@ namespace Ryujinx.Graphics.Metal
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descriptor.ColorAttachments.Object(0).ClearColor = _clearColor;
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
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var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
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{
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@ -526,12 +527,28 @@ namespace Ryujinx.Graphics.Metal
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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_renderEncoderState.UpdateVertexAttributes(vertexAttribs);
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for (int i = 0; i < vertexAttribs.Length; i++)
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{
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if (!vertexAttribs[i].IsZero)
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{
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// TODO: Format should not be hardcoded
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var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
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attrib.Format = MTLVertexFormat.Float4;
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attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
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attrib.Offset = (ulong)vertexAttribs[i].Offset;
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}
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}
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}
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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_renderEncoderState.UpdateVertexBuffers(vertexBuffers);
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for (int i = 0; i < vertexBuffers.Length; i++)
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{
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if (vertexBuffers[i].Stride != 0)
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{
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_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
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}
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}
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}
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public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
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