Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
* Fix decoding of block after BRA.CC instructions without predicate * Shader cache version bump
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4 changed files with 9 additions and 4 deletions
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@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isCoordNormalized = !isBindless && config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
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bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
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if (!hasInvalidOffset && isCoordNormalized)
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{
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