Fix decoding of block after shader BRA.CC instructions without predicate (#3472)

* Fix decoding of block after BRA.CC instructions without predicate

* Shader cache version bump
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gdkchan 2022-07-23 11:53:14 -03:00 committed by GitHub
parent b34de74f81
commit 7f8a3541eb
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4 changed files with 9 additions and 4 deletions

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@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isCoordNormalized = !isBindless && config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
if (!hasInvalidOffset && isCoordNormalized)
{