Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
This commit is contained in:
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7b7f62c776
commit
7fea26e97e
89 changed files with 192 additions and 281 deletions
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@ -7,9 +7,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -30,207 +28,115 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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public static int GetMaxCommandSize()
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{
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Assembly assembly = typeof(CommandHelper).Assembly;
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IEnumerable<Type> commands = assembly.GetTypes().Where(type => typeof(IGALCommand).IsAssignableFrom(type) && type.IsValueType);
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int maxSize = commands.Max(command =>
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{
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MethodInfo method = typeof(Unsafe).GetMethod(nameof(Unsafe.SizeOf));
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MethodInfo generic = method.MakeGenericMethod(command);
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int size = (int)generic.Invoke(null, null);
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return size;
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});
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InitLookup();
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return maxSize + 1; // 1 byte reserved for command size.
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return InitLookup() + 1; // 1 byte reserved for command size.
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}
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private static void InitLookup()
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private static int InitLookup()
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{
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_lookup[(int)CommandType.Action] = (memory, threaded, renderer) =>
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ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateBuffer] = (memory, threaded, renderer) =>
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CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateProgram] = (memory, threaded, renderer) =>
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CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateSampler] = (memory, threaded, renderer) =>
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CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateSync] = (memory, threaded, renderer) =>
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CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateTexture] = (memory, threaded, renderer) =>
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CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.GetCapabilities] = (memory, threaded, renderer) =>
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GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.PreFrame] = (memory, threaded, renderer) =>
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PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ReportCounter] = (memory, threaded, renderer) =>
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ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ResetCounter] = (memory, threaded, renderer) =>
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ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.UpdateCounters] = (memory, threaded, renderer) =>
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UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer);
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int maxCommandSize = 0;
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_lookup[(int)CommandType.BufferDispose] = (memory, threaded, renderer) =>
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BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BufferGetData] = (memory, threaded, renderer) =>
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BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BufferSetData] = (memory, threaded, renderer) =>
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BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer);
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void Register<T>(CommandType commandType) where T : unmanaged, IGALCommand, IGALCommand<T>
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{
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maxCommandSize = Math.Max(maxCommandSize, Unsafe.SizeOf<T>());
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_lookup[(int)commandType] = (memory, threaded, renderer) => T.Run(ref GetCommand<T>(memory), threaded, renderer);
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}
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_lookup[(int)CommandType.CounterEventDispose] = (memory, threaded, renderer) =>
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CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CounterEventFlush] = (memory, threaded, renderer) =>
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CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer);
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Register<ActionCommand>(CommandType.Action);
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Register<CreateBufferCommand>(CommandType.CreateBuffer);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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Register<CreateSyncCommand>(CommandType.CreateSync);
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Register<CreateTextureCommand>(CommandType.CreateTexture);
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Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
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Register<PreFrameCommand>(CommandType.PreFrame);
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Register<ReportCounterCommand>(CommandType.ReportCounter);
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Register<ResetCounterCommand>(CommandType.ResetCounter);
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Register<UpdateCountersCommand>(CommandType.UpdateCounters);
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_lookup[(int)CommandType.ProgramDispose] = (memory, threaded, renderer) =>
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ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ProgramGetBinary] = (memory, threaded, renderer) =>
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ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ProgramCheckLink] = (memory, threaded, renderer) =>
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ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer);
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Register<BufferDisposeCommand>(CommandType.BufferDispose);
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Register<BufferGetDataCommand>(CommandType.BufferGetData);
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Register<BufferSetDataCommand>(CommandType.BufferSetData);
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_lookup[(int)CommandType.SamplerDispose] = (memory, threaded, renderer) =>
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SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer);
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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_lookup[(int)CommandType.TextureCopyTo] = (memory, threaded, renderer) =>
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TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCopyToScaled] = (memory, threaded, renderer) =>
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TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCopyToSlice] = (memory, threaded, renderer) =>
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TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCreateView] = (memory, threaded, renderer) =>
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TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureGetData] = (memory, threaded, renderer) =>
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TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureGetDataSlice] = (memory, threaded, renderer) =>
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TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureRelease] = (memory, threaded, renderer) =>
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TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetData] = (memory, threaded, renderer) =>
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TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSlice] = (memory, threaded, renderer) =>
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TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSliceRegion] = (memory, threaded, renderer) =>
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TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetStorage] = (memory, threaded, renderer) =>
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TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
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Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
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Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
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Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
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_lookup[(int)CommandType.WindowPresent] = (memory, threaded, renderer) =>
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WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer);
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Register<SamplerDisposeCommand>(CommandType.SamplerDispose);
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_lookup[(int)CommandType.Barrier] = (memory, threaded, renderer) =>
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BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BeginTransformFeedback] = (memory, threaded, renderer) =>
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BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearBuffer] = (memory, threaded, renderer) =>
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ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearRenderTargetColor] = (memory, threaded, renderer) =>
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ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (memory, threaded, renderer) =>
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ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CommandBufferBarrier] = (memory, threaded, renderer) =>
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CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CopyBuffer] = (memory, threaded, renderer) =>
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CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DispatchCompute] = (memory, threaded, renderer) =>
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DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.Draw] = (memory, threaded, renderer) =>
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DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexed] = (memory, threaded, renderer) =>
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DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirect] = (memory, threaded, renderer) =>
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DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirectCount] = (memory, threaded, renderer) =>
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DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirect] = (memory, threaded, renderer) =>
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DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirectCount] = (memory, threaded, renderer) =>
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DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawTexture] = (memory, threaded, renderer) =>
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DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.EndHostConditionalRendering] = (memory, threaded, renderer) =>
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EndHostConditionalRenderingCommand.Run(renderer);
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_lookup[(int)CommandType.EndTransformFeedback] = (memory, threaded, renderer) =>
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EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetAlphaTest] = (memory, threaded, renderer) =>
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SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetBlendState] = (memory, threaded, renderer) =>
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SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthBias] = (memory, threaded, renderer) =>
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SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthClamp] = (memory, threaded, renderer) =>
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SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthMode] = (memory, threaded, renderer) =>
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SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthTest] = (memory, threaded, renderer) =>
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SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetFaceCulling] = (memory, threaded, renderer) =>
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SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetFrontFace] = (memory, threaded, renderer) =>
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SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetStorageBuffers] = (memory, threaded, renderer) =>
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SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetTransformFeedbackBuffers] = (memory, threaded, renderer) =>
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SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetUniformBuffers] = (memory, threaded, renderer) =>
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SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetImage] = (memory, threaded, renderer) =>
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SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetIndexBuffer] = (memory, threaded, renderer) =>
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SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLineParameters] = (memory, threaded, renderer) =>
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SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLogicOpState] = (memory, threaded, renderer) =>
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SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetMultisampleState] = (memory, threaded, renderer) =>
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SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPatchParameters] = (memory, threaded, renderer) =>
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SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPointParameters] = (memory, threaded, renderer) =>
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SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPolygonMode] = (memory, threaded, renderer) =>
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SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPrimitiveRestart] = (memory, threaded, renderer) =>
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SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPrimitiveTopology] = (memory, threaded, renderer) =>
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SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetProgram] = (memory, threaded, renderer) =>
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SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRasterizerDiscard] = (memory, threaded, renderer) =>
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SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRenderTargetColorMasks] = (memory, threaded, renderer) =>
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SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRenderTargetScale] = (memory, threaded, renderer) =>
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SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRenderTargets] = (memory, threaded, renderer) =>
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SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetScissor] = (memory, threaded, renderer) =>
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SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetStencilTest] = (memory, threaded, renderer) =>
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SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetTextureAndSampler] = (memory, threaded, renderer) =>
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SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetUserClipDistance] = (memory, threaded, renderer) =>
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SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetVertexAttribs] = (memory, threaded, renderer) =>
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SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetVertexBuffers] = (memory, threaded, renderer) =>
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SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetViewports] = (memory, threaded, renderer) =>
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SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureBarrier] = (memory, threaded, renderer) =>
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TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureBarrierTiled] = (memory, threaded, renderer) =>
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TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TryHostConditionalRendering] = (memory, threaded, renderer) =>
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TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (memory, threaded, renderer) =>
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TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.UpdateRenderScale] = (memory, threaded, renderer) =>
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UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer);
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Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
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Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
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Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
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Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
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Register<TextureGetDataCommand>(CommandType.TextureGetData);
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Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
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Register<TextureReleaseCommand>(CommandType.TextureRelease);
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Register<TextureSetDataCommand>(CommandType.TextureSetData);
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Register<TextureSetDataSliceCommand>(CommandType.TextureSetDataSlice);
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Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
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Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
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Register<WindowPresentCommand>(CommandType.WindowPresent);
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Register<BarrierCommand>(CommandType.Barrier);
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Register<BeginTransformFeedbackCommand>(CommandType.BeginTransformFeedback);
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Register<ClearBufferCommand>(CommandType.ClearBuffer);
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Register<ClearRenderTargetColorCommand>(CommandType.ClearRenderTargetColor);
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Register<ClearRenderTargetDepthStencilCommand>(CommandType.ClearRenderTargetDepthStencil);
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Register<CommandBufferBarrierCommand>(CommandType.CommandBufferBarrier);
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Register<CopyBufferCommand>(CommandType.CopyBuffer);
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Register<DispatchComputeCommand>(CommandType.DispatchCompute);
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Register<DrawCommand>(CommandType.Draw);
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Register<DrawIndexedCommand>(CommandType.DrawIndexed);
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Register<DrawIndexedIndirectCommand>(CommandType.DrawIndexedIndirect);
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Register<DrawIndexedIndirectCountCommand>(CommandType.DrawIndexedIndirectCount);
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Register<DrawIndirectCommand>(CommandType.DrawIndirect);
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Register<DrawIndirectCountCommand>(CommandType.DrawIndirectCount);
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Register<DrawTextureCommand>(CommandType.DrawTexture);
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Register<EndHostConditionalRenderingCommand>(CommandType.EndHostConditionalRendering);
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Register<EndTransformFeedbackCommand>(CommandType.EndTransformFeedback);
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Register<SetAlphaTestCommand>(CommandType.SetAlphaTest);
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Register<SetBlendStateCommand>(CommandType.SetBlendState);
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Register<SetDepthBiasCommand>(CommandType.SetDepthBias);
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Register<SetDepthClampCommand>(CommandType.SetDepthClamp);
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Register<SetDepthModeCommand>(CommandType.SetDepthMode);
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Register<SetDepthTestCommand>(CommandType.SetDepthTest);
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Register<SetFaceCullingCommand>(CommandType.SetFaceCulling);
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Register<SetFrontFaceCommand>(CommandType.SetFrontFace);
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Register<SetStorageBuffersCommand>(CommandType.SetStorageBuffers);
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Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
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Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
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Register<SetImageCommand>(CommandType.SetImage);
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Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
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Register<SetLineParametersCommand>(CommandType.SetLineParameters);
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Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
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Register<SetMultisampleStateCommand>(CommandType.SetMultisampleState);
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Register<SetPatchParametersCommand>(CommandType.SetPatchParameters);
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Register<SetPointParametersCommand>(CommandType.SetPointParameters);
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Register<SetPolygonModeCommand>(CommandType.SetPolygonMode);
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Register<SetPrimitiveRestartCommand>(CommandType.SetPrimitiveRestart);
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Register<SetPrimitiveTopologyCommand>(CommandType.SetPrimitiveTopology);
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Register<SetProgramCommand>(CommandType.SetProgram);
|
||||
Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard);
|
||||
Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks);
|
||||
Register<SetRenderTargetScaleCommand>(CommandType.SetRenderTargetScale);
|
||||
Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets);
|
||||
Register<SetScissorsCommand>(CommandType.SetScissor);
|
||||
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
|
||||
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
|
||||
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
|
||||
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
|
||||
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
|
||||
Register<SetViewportsCommand>(CommandType.SetViewports);
|
||||
Register<TextureBarrierCommand>(CommandType.TextureBarrier);
|
||||
Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled);
|
||||
Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering);
|
||||
Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush);
|
||||
Register<UpdateRenderScaleCommand>(CommandType.UpdateRenderScale);
|
||||
|
||||
return maxCommandSize;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue