End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
* End shader decoding when reaching an infinite loop The NV shader compiler puts these at the end of shaders. * Update shader cache version
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2 changed files with 5 additions and 3 deletions
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2329;
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private const ulong ShaderCodeGenVersion = 2367;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -955,4 +955,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_cacheManager?.Dispose();
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}
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}
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}
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}
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