[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
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72 changed files with 1134 additions and 1230 deletions
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@ -8,16 +8,16 @@ namespace Ryujinx.Graphics.Vulkan
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internal class AutoFlushCounter
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{
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// How often to flush on framebuffer change.
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private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
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private readonly static long _framebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
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// How often to flush on draw when fast flush mode is enabled.
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private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
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private readonly static long _drawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
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// Average wait time that triggers fast flush mode to be entered.
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private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
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private readonly static long _fastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
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// Average wait time that triggers fast flush mode to be exited.
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private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
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private readonly static long _fastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
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// Number of frames to average waiting times over.
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private const int SyncWaitAverageCount = 20;
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@ -34,11 +34,11 @@ namespace Ryujinx.Graphics.Vulkan
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private int _consecutiveQueries;
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private int _queryCount;
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private int[] _queryCountHistory = new int[3];
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private readonly int[] _queryCountHistory = new int[3];
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private int _queryCountHistoryIndex;
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private int _remainingQueries;
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private long[] _syncWaitHistory = new long[SyncWaitAverageCount];
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private readonly long[] _syncWaitHistory = new long[SyncWaitAverageCount];
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private int _syncWaitHistoryIndex;
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private bool _fastFlushMode;
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@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
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return false;
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}
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long flushTimeout = DrawFlushTimer;
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long flushTimeout = _drawFlushTimer;
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long now = Stopwatch.GetTimestamp();
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@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan
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return false;
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}
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long flushTimeout = FramebufferFlushTimer;
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long flushTimeout = _framebufferFlushTimer;
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long now = Stopwatch.GetTimestamp();
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@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Vulkan
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long averageWait = (long)_syncWaitHistory.Average();
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if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold)
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if (_fastFlushMode ? averageWait < _fastFlushExitThreshold : averageWait > _fastFlushEnterThreshold)
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{
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_fastFlushMode = !_fastFlushMode;
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Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})");
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