[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
This commit is contained in:
TSRBerry 2023-07-01 12:31:42 +02:00 committed by GitHub
parent 12c5f6ee89
commit 801b71a128
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1134 additions and 1230 deletions

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@ -8,16 +8,16 @@ namespace Ryujinx.Graphics.Vulkan
internal class AutoFlushCounter
{
// How often to flush on framebuffer change.
private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
private readonly static long _framebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
// How often to flush on draw when fast flush mode is enabled.
private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
private readonly static long _drawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
// Average wait time that triggers fast flush mode to be entered.
private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
private readonly static long _fastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
// Average wait time that triggers fast flush mode to be exited.
private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
private readonly static long _fastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
// Number of frames to average waiting times over.
private const int SyncWaitAverageCount = 20;
@ -34,11 +34,11 @@ namespace Ryujinx.Graphics.Vulkan
private int _consecutiveQueries;
private int _queryCount;
private int[] _queryCountHistory = new int[3];
private readonly int[] _queryCountHistory = new int[3];
private int _queryCountHistoryIndex;
private int _remainingQueries;
private long[] _syncWaitHistory = new long[SyncWaitAverageCount];
private readonly long[] _syncWaitHistory = new long[SyncWaitAverageCount];
private int _syncWaitHistoryIndex;
private bool _fastFlushMode;
@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
return false;
}
long flushTimeout = DrawFlushTimer;
long flushTimeout = _drawFlushTimer;
long now = Stopwatch.GetTimestamp();
@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan
return false;
}
long flushTimeout = FramebufferFlushTimer;
long flushTimeout = _framebufferFlushTimer;
long now = Stopwatch.GetTimestamp();
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Vulkan
long averageWait = (long)_syncWaitHistory.Average();
if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold)
if (_fastFlushMode ? averageWait < _fastFlushExitThreshold : averageWait > _fastFlushEnterThreshold)
{
_fastFlushMode = !_fastFlushMode;
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})");