[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
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12c5f6ee89
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801b71a128
72 changed files with 1134 additions and 1230 deletions
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@ -5,10 +5,12 @@ using Ryujinx.Graphics.Shader.Translation;
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using Silk.NET.Vulkan;
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using System;
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using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
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using Format = Silk.NET.Vulkan.Format;
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using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
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namespace Ryujinx.Graphics.Vulkan.Effects
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{
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internal partial class FsrScalingFilter : IScalingFilter
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internal class FsrScalingFilter : IScalingFilter
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{
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private readonly VulkanRenderer _renderer;
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private PipelineHelperShader _pipeline;
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@ -66,16 +68,16 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
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.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
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_sampler = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv)
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new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv),
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}, scalingResourceLayout);
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_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(sharpeningShader, ShaderStage.Compute, TargetLanguage.Spirv)
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new ShaderSource(sharpeningShader, ShaderStage.Compute, TargetLanguage.Spirv),
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}, sharpeningResourceLayout);
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}
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@ -83,7 +85,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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TextureView view,
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CommandBufferScoped cbs,
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Auto<DisposableImageView> destinationTexture,
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Silk.NET.Vulkan.Format format,
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Format format,
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int width,
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int height,
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Extent2D source,
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@ -136,14 +138,14 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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destination.Y1,
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destination.Y2,
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scaleX,
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scaleY
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scaleY,
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};
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int rangeSize = dimensionsBuffer.Length * sizeof(float);
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var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize);
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_renderer.BufferManager.SetData(bufferHandle, 0, dimensionsBuffer);
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ReadOnlySpan<float> sharpeningBuffer = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f)};
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ReadOnlySpan<float> sharpeningBuffer = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f) };
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var sharpeningBufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, sizeof(float));
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_renderer.BufferManager.SetData(sharpeningBufferHandle, 0, sharpeningBuffer);
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@ -172,4 +174,4 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_renderer.BufferManager.Delete(sharpeningBufferHandle);
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}
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}
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}
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}
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@ -4,16 +4,17 @@ using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using Silk.NET.Vulkan;
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using System;
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using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
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namespace Ryujinx.Graphics.Vulkan.Effects
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{
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internal partial class FxaaPostProcessingEffect : IPostProcessingEffect
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internal class FxaaPostProcessingEffect : IPostProcessingEffect
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{
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private readonly VulkanRenderer _renderer;
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private ISampler _samplerLinear;
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private ShaderCollection _shaderProgram;
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private PipelineHelperShader _pipeline;
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private readonly PipelineHelperShader _pipeline;
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private TextureView _texture;
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public FxaaPostProcessingEffect(VulkanRenderer renderer, Device device)
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@ -43,11 +44,11 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
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.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
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_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_shaderProgram = _renderer.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(shader, ShaderStage.Compute, TargetLanguage.Spirv)
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new ShaderSource(shader, ShaderStage.Compute, TargetLanguage.Spirv),
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}, resourceLayout);
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}
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@ -86,4 +87,4 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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return _texture;
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}
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}
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}
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}
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@ -7,4 +7,4 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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const int LocalGroupSize = 64;
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TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height);
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}
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}
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}
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@ -17,4 +17,4 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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Extent2D source,
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Extent2D destination);
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}
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}
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}
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@ -12,4 +12,4 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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public float Width;
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public float Height;
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}
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}
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}
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@ -4,10 +4,12 @@ using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using Silk.NET.Vulkan;
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using System;
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using Format = Ryujinx.Graphics.GAL.Format;
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using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
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namespace Ryujinx.Graphics.Vulkan.Effects
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{
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internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
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internal class SmaaPostProcessingEffect : IPostProcessingEffect
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{
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public const int AreaWidth = 160;
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public const int AreaHeight = 560;
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@ -63,7 +65,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_searchTexture?.Dispose();
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}
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private unsafe void RecreateShaders(int width, int height)
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private void RecreateShaders(int width, int height)
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{
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_recreatePipelines = false;
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@ -94,9 +96,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
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.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
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_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_specConstants = new SmaaConstants()
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_specConstants = new SmaaConstants
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{
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Width = width,
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Height = height,
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@ -116,17 +118,17 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(edgeShader, ShaderStage.Compute, TargetLanguage.Spirv)
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new ShaderSource(edgeShader, ShaderStage.Compute, TargetLanguage.Spirv),
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}, edgeResourceLayout, new[] { specInfo });
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_blendProgram = _renderer.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(blendShader, ShaderStage.Compute, TargetLanguage.Spirv)
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new ShaderSource(blendShader, ShaderStage.Compute, TargetLanguage.Spirv),
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}, blendResourceLayout, new[] { specInfo });
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_neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(neighbourShader, ShaderStage.Compute, TargetLanguage.Spirv)
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new ShaderSource(neighbourShader, ShaderStage.Compute, TargetLanguage.Spirv),
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}, neighbourResourceLayout, new[] { specInfo });
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}
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@ -148,7 +150,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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1,
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1,
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1,
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GAL.Format.R8G8Unorm,
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Format.R8G8Unorm,
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DepthStencilMode.Depth,
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Target.Texture2D,
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SwizzleComponent.Red,
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@ -164,7 +166,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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1,
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1,
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1,
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GAL.Format.R8Unorm,
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Format.R8Unorm,
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DepthStencilMode.Depth,
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Target.Texture2D,
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SwizzleComponent.Red,
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@ -264,4 +266,4 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
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}
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}
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}
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}
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