[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
This commit is contained in:
parent
12c5f6ee89
commit
801b71a128
72 changed files with 1134 additions and 1230 deletions
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@ -13,301 +13,301 @@ namespace Ryujinx.Graphics.Vulkan
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public float LineWidth
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float DepthBiasClamp
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public float DepthBiasConstantFactor
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float DepthBiasSlopeFactor
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public uint StencilFrontCompareMask
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{
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get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilFrontWriteMask
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{
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get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilFrontReference
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{
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get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackCompareMask
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{
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get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilBackWriteMask
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{
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get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackReference
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{
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get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public float MinDepthBounds
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float MaxDepthBounds
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public PolygonMode PolygonMode
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{
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get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
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readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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get => (byte)((Internal.Id6 >> 30) & 0xFF);
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readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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get => (byte)((Internal.Id6 >> 38) & 0xFF);
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readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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get => (byte)((Internal.Id6 >> 46) & 0xFF);
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readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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get => (byte)((Internal.Id6 >> 54) & 0xFF);
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readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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get => (byte)((Internal.Id7 >> 0) & 0xFF);
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readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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get => (byte)((Internal.Id7 >> 8) & 0xFF);
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readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
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readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
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readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
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readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
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readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
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readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
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readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
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readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
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readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
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readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
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readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
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readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
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readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
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set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
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readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
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set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
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readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
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readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public bool AlphaToCoverageEnable
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{
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get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
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readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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}
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public bool AlphaToOneEnable
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{
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get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
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readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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}
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public bool AdvancedBlendSrcPreMultiplied
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{
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get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
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readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
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}
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public bool AdvancedBlendDstPreMultiplied
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{
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get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
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readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
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}
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public BlendOverlapEXT AdvancedBlendOverlap
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{
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get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
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readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
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}
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public bool DepthMode
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{
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get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
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readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
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}
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@ -325,10 +325,10 @@ namespace Ryujinx.Graphics.Vulkan
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for (int index = 0; index < Constants.MaxShaderStages; index++)
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{
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StageRequiredSubgroupSizes[index] = new PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT()
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StageRequiredSubgroupSizes[index] = new PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
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{
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SType = StructureType.PipelineShaderStageRequiredSubgroupSizeCreateInfoExt,
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RequiredSubgroupSize = RequiredSubgroupSize
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RequiredSubgroupSize = RequiredSubgroupSize,
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};
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}
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@ -357,12 +357,12 @@ namespace Ryujinx.Graphics.Vulkan
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UpdateStageRequiredSubgroupSizes(gd, 1);
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}
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var pipelineCreateInfo = new ComputePipelineCreateInfo()
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var pipelineCreateInfo = new ComputePipelineCreateInfo
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{
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SType = StructureType.ComputePipelineCreateInfo,
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Stage = Stages[0],
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BasePipelineIndex = -1,
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Layout = PipelineLayout
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Layout = PipelineLayout,
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};
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Pipeline pipelineHandle = default;
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@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Vulkan
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VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
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PVertexAttributeDescriptions = isMoltenVk ? pVertexAttributeDescriptions2 : pVertexAttributeDescriptions,
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VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
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PVertexBindingDescriptions = pVertexBindingDescriptions
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PVertexBindingDescriptions = pVertexBindingDescriptions,
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};
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bool primitiveRestartEnable = PrimitiveRestartEnable;
|
||||
|
@ -453,20 +453,20 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
primitiveRestartEnable &= topologySupportsRestart;
|
||||
|
||||
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo()
|
||||
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
||||
PrimitiveRestartEnable = primitiveRestartEnable,
|
||||
Topology = Topology
|
||||
Topology = Topology,
|
||||
};
|
||||
|
||||
var tessellationState = new PipelineTessellationStateCreateInfo()
|
||||
var tessellationState = new PipelineTessellationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineTessellationStateCreateInfo,
|
||||
PatchControlPoints = PatchControlPoints
|
||||
PatchControlPoints = PatchControlPoints,
|
||||
};
|
||||
|
||||
var rasterizationState = new PipelineRasterizationStateCreateInfo()
|
||||
var rasterizationState = new PipelineRasterizationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineRasterizationStateCreateInfo,
|
||||
DepthClampEnable = DepthClampEnable,
|
||||
|
@ -478,24 +478,24 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
DepthBiasEnable = DepthBiasEnable,
|
||||
DepthBiasClamp = DepthBiasClamp,
|
||||
DepthBiasConstantFactor = DepthBiasConstantFactor,
|
||||
DepthBiasSlopeFactor = DepthBiasSlopeFactor
|
||||
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
|
||||
};
|
||||
|
||||
var viewportState = new PipelineViewportStateCreateInfo()
|
||||
var viewportState = new PipelineViewportStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||
ViewportCount = ViewportsCount,
|
||||
PViewports = pViewports,
|
||||
ScissorCount = ScissorsCount,
|
||||
PScissors = pScissors
|
||||
PScissors = pScissors,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsDepthClipControl)
|
||||
{
|
||||
var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT()
|
||||
var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT
|
||||
{
|
||||
SType = StructureType.PipelineViewportDepthClipControlCreateInfoExt,
|
||||
NegativeOneToOne = DepthMode
|
||||
NegativeOneToOne = DepthMode,
|
||||
};
|
||||
|
||||
viewportState.PNext = &viewportDepthClipControlState;
|
||||
|
@ -508,7 +508,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, SamplesCount),
|
||||
MinSampleShading = 1,
|
||||
AlphaToCoverageEnable = AlphaToCoverageEnable,
|
||||
AlphaToOneEnable = AlphaToOneEnable
|
||||
AlphaToOneEnable = AlphaToOneEnable,
|
||||
};
|
||||
|
||||
var stencilFront = new StencilOpState(
|
||||
|
@ -529,7 +529,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
StencilBackWriteMask,
|
||||
StencilBackReference);
|
||||
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo()
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineDepthStencilStateCreateInfo,
|
||||
DepthTestEnable = DepthTestEnable,
|
||||
|
@ -540,7 +540,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Front = stencilFront,
|
||||
Back = stencilBack,
|
||||
MinDepthBounds = MinDepthBounds,
|
||||
MaxDepthBounds = MaxDepthBounds
|
||||
MaxDepthBounds = MaxDepthBounds,
|
||||
};
|
||||
|
||||
uint blendEnables = 0;
|
||||
|
@ -564,13 +564,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
var colorBlendState = new PipelineColorBlendStateCreateInfo()
|
||||
var colorBlendState = new PipelineColorBlendStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendStateCreateInfo,
|
||||
LogicOpEnable = LogicOpEnable,
|
||||
LogicOp = LogicOp,
|
||||
AttachmentCount = ColorBlendAttachmentStateCount,
|
||||
PAttachments = pColorBlendAttachmentState
|
||||
PAttachments = pColorBlendAttachmentState,
|
||||
};
|
||||
|
||||
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState;
|
||||
|
@ -579,12 +579,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
!AdvancedBlendDstPreMultiplied ||
|
||||
AdvancedBlendOverlap != BlendOverlapEXT.UncorrelatedExt)
|
||||
{
|
||||
colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT()
|
||||
colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendAdvancedStateCreateInfoExt,
|
||||
SrcPremultiplied = AdvancedBlendSrcPreMultiplied,
|
||||
DstPremultiplied = AdvancedBlendDstPreMultiplied,
|
||||
BlendOverlap = AdvancedBlendOverlap
|
||||
BlendOverlap = AdvancedBlendOverlap,
|
||||
};
|
||||
|
||||
colorBlendState.PNext = &colorBlendAdvancedState;
|
||||
|
@ -609,11 +609,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo()
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineDynamicStateCreateInfo,
|
||||
DynamicStateCount = (uint)dynamicStatesCount,
|
||||
PDynamicStates = dynamicStates
|
||||
PDynamicStates = dynamicStates,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsSubgroupSizeControl)
|
||||
|
@ -621,7 +621,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
|
||||
}
|
||||
|
||||
var pipelineCreateInfo = new GraphicsPipelineCreateInfo()
|
||||
var pipelineCreateInfo = new GraphicsPipelineCreateInfo
|
||||
{
|
||||
SType = StructureType.GraphicsPipelineCreateInfo,
|
||||
StageCount = StagesCount,
|
||||
|
@ -637,7 +637,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PDynamicState = &pipelineDynamicStateCreateInfo,
|
||||
Layout = PipelineLayout,
|
||||
RenderPass = renderPass,
|
||||
BasePipelineIndex = -1
|
||||
BasePipelineIndex = -1,
|
||||
};
|
||||
|
||||
gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
|
||||
|
@ -659,7 +659,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
private unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
|
||||
private readonly unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
|
||||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
|
@ -728,7 +728,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return -1;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
public readonly void Dispose()
|
||||
{
|
||||
Stages.Dispose();
|
||||
StageRequiredSubgroupSizes.Dispose();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue