[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
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parent
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72 changed files with 1134 additions and 1230 deletions
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@ -80,12 +80,12 @@ namespace Ryujinx.Graphics.Vulkan
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(srcOffsets.Element0, srcOffsets.Element1) = ExtentsToOffset3D(srcRegion, srcInfo.Width, srcInfo.Height, level);
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(dstOffsets.Element0, dstOffsets.Element1) = ExtentsToOffset3D(dstRegion, dstInfo.Width, dstInfo.Height, level);
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var region = new ImageBlit()
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var region = new ImageBlit
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{
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SrcSubresource = srcSl,
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SrcOffsets = srcOffsets,
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DstSubresource = dstSl,
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DstOffsets = dstOffsets
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DstOffsets = dstOffsets,
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};
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api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region, filter);
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@ -219,21 +219,18 @@ namespace Ryujinx.Graphics.Vulkan
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int dstZ;
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int dstLayer;
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int dstDepth;
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int dstLayers;
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if (dstInfo.Target == Target.Texture3D)
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{
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dstZ = dstDepthOrLayer;
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dstLayer = 0;
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dstDepth = depthOrLayers;
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dstLayers = 1;
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}
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else
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{
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dstZ = 0;
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dstLayer = dstDepthOrLayer;
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dstDepth = 1;
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dstLayers = depthOrLayers;
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}
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@ -366,20 +363,20 @@ namespace Ryujinx.Graphics.Vulkan
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var dsAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 0, ImageLayout.General);
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var dsResolveAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 1, ImageLayout.General);
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var subpassDsResolve = new SubpassDescriptionDepthStencilResolve()
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var subpassDsResolve = new SubpassDescriptionDepthStencilResolve
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{
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SType = StructureType.SubpassDescriptionDepthStencilResolve,
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PDepthStencilResolveAttachment = &dsResolveAttachmentReference,
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DepthResolveMode = ResolveModeFlags.SampleZeroBit,
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StencilResolveMode = ResolveModeFlags.SampleZeroBit
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StencilResolveMode = ResolveModeFlags.SampleZeroBit,
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};
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var subpass = new SubpassDescription2()
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var subpass = new SubpassDescription2
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{
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SType = StructureType.SubpassDescription2,
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PipelineBindPoint = PipelineBindPoint.Graphics,
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PDepthStencilAttachment = &dsAttachmentReference,
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PNext = &subpassDsResolve
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PNext = &subpassDsResolve,
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};
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AttachmentDescription2[] attachmentDescs = new AttachmentDescription2[2];
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@ -414,7 +411,7 @@ namespace Ryujinx.Graphics.Vulkan
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fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs)
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{
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var renderPassCreateInfo = new RenderPassCreateInfo2()
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var renderPassCreateInfo = new RenderPassCreateInfo2
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{
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SType = StructureType.RenderPassCreateInfo2,
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PAttachments = pAttachmentDescs,
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@ -422,7 +419,7 @@ namespace Ryujinx.Graphics.Vulkan
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PSubpasses = &subpass,
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SubpassCount = 1,
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PDependencies = &subpassDependency,
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DependencyCount = 1
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DependencyCount = 1,
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};
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gd.Api.CreateRenderPass2(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
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@ -437,7 +434,7 @@ namespace Ryujinx.Graphics.Vulkan
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attachments[0] = srcView.Get(cbs).Value;
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attachments[1] = dstView.Get(cbs).Value;
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var framebufferCreateInfo = new FramebufferCreateInfo()
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var framebufferCreateInfo = new FramebufferCreateInfo
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{
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SType = StructureType.FramebufferCreateInfo,
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RenderPass = rp.Get(cbs).Value,
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@ -445,23 +442,23 @@ namespace Ryujinx.Graphics.Vulkan
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PAttachments = attachments,
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Width = (uint)src.Width,
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Height = (uint)src.Height,
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Layers = (uint)src.Layers
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Layers = (uint)src.Layers,
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};
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gd.Api.CreateFramebuffer(device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
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using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, new[] { srcView, dstView });
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using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, srcView, dstView);
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var renderArea = new Rect2D(null, new Extent2D((uint)src.Info.Width, (uint)src.Info.Height));
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var clearValue = new ClearValue();
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var renderPassBeginInfo = new RenderPassBeginInfo()
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var renderPassBeginInfo = new RenderPassBeginInfo
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{
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SType = StructureType.RenderPassBeginInfo,
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RenderPass = rp.Get(cbs).Value,
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Framebuffer = fb.Get(cbs).Value,
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RenderArea = renderArea,
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PClearValues = &clearValue,
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ClearValueCount = 1
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ClearValueCount = 1,
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};
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// The resolve operation happens at the end of the subpass, so let's just do a begin/end
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