[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
This commit is contained in:
TSRBerry 2023-07-01 12:31:42 +02:00 committed by GitHub
parent 12c5f6ee89
commit 801b71a128
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1134 additions and 1230 deletions

View file

@ -80,12 +80,12 @@ namespace Ryujinx.Graphics.Vulkan
(srcOffsets.Element0, srcOffsets.Element1) = ExtentsToOffset3D(srcRegion, srcInfo.Width, srcInfo.Height, level);
(dstOffsets.Element0, dstOffsets.Element1) = ExtentsToOffset3D(dstRegion, dstInfo.Width, dstInfo.Height, level);
var region = new ImageBlit()
var region = new ImageBlit
{
SrcSubresource = srcSl,
SrcOffsets = srcOffsets,
DstSubresource = dstSl,
DstOffsets = dstOffsets
DstOffsets = dstOffsets,
};
api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region, filter);
@ -219,21 +219,18 @@ namespace Ryujinx.Graphics.Vulkan
int dstZ;
int dstLayer;
int dstDepth;
int dstLayers;
if (dstInfo.Target == Target.Texture3D)
{
dstZ = dstDepthOrLayer;
dstLayer = 0;
dstDepth = depthOrLayers;
dstLayers = 1;
}
else
{
dstZ = 0;
dstLayer = dstDepthOrLayer;
dstDepth = 1;
dstLayers = depthOrLayers;
}
@ -366,20 +363,20 @@ namespace Ryujinx.Graphics.Vulkan
var dsAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 0, ImageLayout.General);
var dsResolveAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 1, ImageLayout.General);
var subpassDsResolve = new SubpassDescriptionDepthStencilResolve()
var subpassDsResolve = new SubpassDescriptionDepthStencilResolve
{
SType = StructureType.SubpassDescriptionDepthStencilResolve,
PDepthStencilResolveAttachment = &dsResolveAttachmentReference,
DepthResolveMode = ResolveModeFlags.SampleZeroBit,
StencilResolveMode = ResolveModeFlags.SampleZeroBit
StencilResolveMode = ResolveModeFlags.SampleZeroBit,
};
var subpass = new SubpassDescription2()
var subpass = new SubpassDescription2
{
SType = StructureType.SubpassDescription2,
PipelineBindPoint = PipelineBindPoint.Graphics,
PDepthStencilAttachment = &dsAttachmentReference,
PNext = &subpassDsResolve
PNext = &subpassDsResolve,
};
AttachmentDescription2[] attachmentDescs = new AttachmentDescription2[2];
@ -414,7 +411,7 @@ namespace Ryujinx.Graphics.Vulkan
fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs)
{
var renderPassCreateInfo = new RenderPassCreateInfo2()
var renderPassCreateInfo = new RenderPassCreateInfo2
{
SType = StructureType.RenderPassCreateInfo2,
PAttachments = pAttachmentDescs,
@ -422,7 +419,7 @@ namespace Ryujinx.Graphics.Vulkan
PSubpasses = &subpass,
SubpassCount = 1,
PDependencies = &subpassDependency,
DependencyCount = 1
DependencyCount = 1,
};
gd.Api.CreateRenderPass2(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
@ -437,7 +434,7 @@ namespace Ryujinx.Graphics.Vulkan
attachments[0] = srcView.Get(cbs).Value;
attachments[1] = dstView.Get(cbs).Value;
var framebufferCreateInfo = new FramebufferCreateInfo()
var framebufferCreateInfo = new FramebufferCreateInfo
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = rp.Get(cbs).Value,
@ -445,23 +442,23 @@ namespace Ryujinx.Graphics.Vulkan
PAttachments = attachments,
Width = (uint)src.Width,
Height = (uint)src.Height,
Layers = (uint)src.Layers
Layers = (uint)src.Layers,
};
gd.Api.CreateFramebuffer(device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, new[] { srcView, dstView });
using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, srcView, dstView);
var renderArea = new Rect2D(null, new Extent2D((uint)src.Info.Width, (uint)src.Info.Height));
var clearValue = new ClearValue();
var renderPassBeginInfo = new RenderPassBeginInfo()
var renderPassBeginInfo = new RenderPassBeginInfo
{
SType = StructureType.RenderPassBeginInfo,
RenderPass = rp.Get(cbs).Value,
Framebuffer = fb.Get(cbs).Value,
RenderArea = renderArea,
PClearValues = &clearValue,
ClearValueCount = 1
ClearValueCount = 1,
};
// The resolve operation happens at the end of the subpass, so let's just do a begin/end