am/gui: Implement Wake-up message (#1750)
* am/gui: Implement Wake-up message. This implement the ability to send a Wake-up (Resume) message to the guest. Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features. * Address gdkchan feedback
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3332b29f01
commit
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6 changed files with 45 additions and 26 deletions
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@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr
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{
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private ConcurrentQueue<MessageInfo> _messages;
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public ConcurrentQueue<MessageInfo> Messages { get; }
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public FocusState FocusState { get; private set; }
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@ -16,8 +16,7 @@ namespace Ryujinx.HLE.HOS.SystemState
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public AppletStateMgr(Horizon system)
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{
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_messages = new ConcurrentQueue<MessageInfo>();
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Messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent(system.KernelContext);
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AppletResourceUserIds = new IdDictionary();
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@ -25,28 +24,10 @@ namespace Ryujinx.HLE.HOS.SystemState
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public void SetFocus(bool isFocused)
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{
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FocusState = isFocused
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? FocusState.InFocus
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: FocusState.OutOfFocus;
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EnqueueMessage(MessageInfo.FocusStateChanged);
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}
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public void EnqueueMessage(MessageInfo message)
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{
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_messages.Enqueue(message);
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FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
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Messages.Enqueue(MessageInfo.FocusStateChanged);
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MessageEvent.ReadableEvent.Signal();
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}
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public bool TryDequeueMessage(out MessageInfo message)
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{
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if (_messages.Count < 2)
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{
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MessageEvent.ReadableEvent.Clear();
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}
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return _messages.TryDequeue(out message);
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}
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}
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}
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