am/gui: Implement Wake-up message (#1750)

* am/gui: Implement Wake-up message.

This implement the ability to send a Wake-up (Resume) message to the guest.
Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features.

* Address gdkchan feedback
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Ac_K 2020-12-16 01:41:42 +01:00 committed by GitHub
parent 3332b29f01
commit 808380690c
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6 changed files with 45 additions and 26 deletions

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@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
{
private ConcurrentQueue<MessageInfo> _messages;
public ConcurrentQueue<MessageInfo> Messages { get; }
public FocusState FocusState { get; private set; }
@ -16,8 +16,7 @@ namespace Ryujinx.HLE.HOS.SystemState
public AppletStateMgr(Horizon system)
{
_messages = new ConcurrentQueue<MessageInfo>();
Messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent(system.KernelContext);
AppletResourceUserIds = new IdDictionary();
@ -25,28 +24,10 @@ namespace Ryujinx.HLE.HOS.SystemState
public void SetFocus(bool isFocused)
{
FocusState = isFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
}
public void EnqueueMessage(MessageInfo message)
{
_messages.Enqueue(message);
FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
Messages.Enqueue(MessageInfo.FocusStateChanged);
MessageEvent.ReadableEvent.Signal();
}
public bool TryDequeueMessage(out MessageInfo message)
{
if (_messages.Count < 2)
{
MessageEvent.ReadableEvent.Clear();
}
return _messages.TryDequeue(out message);
}
}
}