Fix SpirV parse failure (#3597)
* Added .ToString overrides, to help diagnose and debug SpirV generated code. * Added Spirv to team shared dictionary, so the word will not show up as a warning. * Fixed bug where we were creating invalid constants (bool 0i and float 0i) * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Spv.Generator/Instruction.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Adjusted spacing to match style of the rest of the code. * Added handler for FP64(double) as well, for undefined aggregate types. * Made the operand labels a static dictionary, to avoid re-allocation on each call. Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups. * Added newline between AllOperands and ToString(). Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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6 changed files with 51 additions and 1 deletions
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@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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IrOperandType.Constant => GetConstant(type, operand),
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IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
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IrOperandType.LocalVariable => GetLocal(type, operand),
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IrOperandType.Undefined => Constant(GetType(type), 0),
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IrOperandType.Undefined => GetUndefined(type),
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_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
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};
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}
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@ -242,6 +242,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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throw new NotImplementedException(node.GetType().Name);
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}
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private Instruction GetUndefined(AggregateType type)
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{
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return type switch
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{
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AggregateType.Bool => ConstantFalse(TypeBool()),
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AggregateType.FP32 => Constant(TypeFP32(), 0f),
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AggregateType.FP64 => Constant(TypeFP64(), 0d),
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_ => Constant(GetType(type), 0)
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};
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}
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public Instruction GetAttributeElemPointer(int attr, bool isOutAttr, Instruction index, out AggregateType elemType)
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{
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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