Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
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60 changed files with 21954 additions and 26 deletions
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Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
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Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Effects
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{
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internal static class ShaderHelper
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{
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public static int CompileProgram(string shaderCode, ShaderType shaderType)
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{
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var shader = GL.CreateShader(shaderType);
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GL.ShaderSource(shader, shaderCode);
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GL.CompileShader(shader);
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var program = GL.CreateProgram();
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GL.AttachShader(program, shader);
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GL.LinkProgram(program);
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GL.DetachShader(program, shader);
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GL.DeleteShader(shader);
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return program;
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}
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public static int CompileProgram(string[] shaders, ShaderType shaderType)
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{
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var shader = GL.CreateShader(shaderType);
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GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
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GL.CompileShader(shader);
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var program = GL.CreateProgram();
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GL.AttachShader(program, shader);
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GL.LinkProgram(program);
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GL.DetachShader(program, shader);
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GL.DeleteShader(shader);
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return program;
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}
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}
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}
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