Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields * more readonlys * fix alignment * more * Update ISelfController.cs * simplify new * simplify new
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45 changed files with 60 additions and 68 deletions
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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private ulong _accumulatedCounter;
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private int _waiterCount;
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private object _lock = new object();
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private readonly object _lock = new();
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private Queue<BufferedQuery> _queryPool;
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private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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private bool _hostAccessReserved = false;
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private int _refCount = 1; // Starts with a reference from the counter queue.
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private object _lock = new object();
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private readonly object _lock = new();
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private ulong _result = ulong.MaxValue;
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private double _divisor = 1f;
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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private const int DisposedLiveFrames = 2;
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private readonly object _lock = new object();
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private readonly object _lock = new();
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private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
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/// <summary>
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