Make sure blend is disabled if render target has integer format (#5122)

* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
This commit is contained in:
gdkchan 2023-05-28 19:38:04 -03:00 committed by GitHub
parent 96d1f0da2d
commit 832a5e8852
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5 changed files with 49 additions and 0 deletions

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@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Vulkan
int attachmentCount = 0;
int maxColorAttachmentIndex = -1;
uint attachmentIntegerFormatMask = 0;
for (int i = 0; i < Constants.MaxRenderTargets; i++)
{
@ -301,6 +302,11 @@ namespace Ryujinx.Graphics.Vulkan
{
pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
maxColorAttachmentIndex = i;
if (state.AttachmentFormats[i].IsInteger())
{
attachmentIntegerFormatMask |= 1u << i;
}
}
}
@ -311,6 +317,7 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1);
pipeline.VertexAttributeDescriptionsCount = (uint)Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
pipeline.Internal.AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
return pipeline;
}