Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format * Change approach to avoid permanently mutating state
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5 changed files with 49 additions and 0 deletions
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@ -1,6 +1,7 @@
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using Ryujinx.Common.Memory;
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using Silk.NET.Vulkan;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Vulkan
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{
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@ -542,6 +543,27 @@ namespace Ryujinx.Graphics.Vulkan
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MaxDepthBounds = MaxDepthBounds
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};
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uint blendEnables = 0;
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if (gd.IsMoltenVk && Internal.AttachmentIntegerFormatMask != 0)
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{
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// Blend can't be enabled for integer formats, so let's make sure it is disabled.
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uint attachmentIntegerFormatMask = Internal.AttachmentIntegerFormatMask;
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while (attachmentIntegerFormatMask != 0)
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{
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int i = BitOperations.TrailingZeroCount(attachmentIntegerFormatMask);
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if (Internal.ColorBlendAttachmentState[i].BlendEnable)
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{
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blendEnables |= 1u << i;
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}
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Internal.ColorBlendAttachmentState[i].BlendEnable = false;
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attachmentIntegerFormatMask &= ~(1u << i);
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}
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}
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var colorBlendState = new PipelineColorBlendStateCreateInfo()
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{
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SType = StructureType.PipelineColorBlendStateCreateInfo,
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@ -619,6 +641,15 @@ namespace Ryujinx.Graphics.Vulkan
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};
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gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
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// Restore previous blend enable values if we changed it.
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while (blendEnables != 0)
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{
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int i = BitOperations.TrailingZeroCount(blendEnables);
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Internal.ColorBlendAttachmentState[i].BlendEnable = true;
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blendEnables &= ~(1u << i);
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}
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}
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pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
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