Ava UI: Fix string.Format issues in Locale (#4305)

* Ava UI: Fix `string.Format` issues in Locale

* LoacLanguage everytime now

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* fix UpdateAndGetDynamicValue

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
Ac_K 2023-01-21 02:06:19 +01:00 committed by GitHub
parent dd7a924596
commit 8474d52778
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 144 additions and 109 deletions

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@ -13,56 +13,87 @@ namespace Ryujinx.Ava.Common.Locale
{
private const string DefaultLanguageCode = "en_US";
private Dictionary<LocaleKeys, string> _localeStrings;
private ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
private Dictionary<LocaleKeys, string> _localeStrings;
private Dictionary<LocaleKeys, string> _localeDefaultStrings;
private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
public static LocaleManager Instance { get; } = new LocaleManager();
public Dictionary<LocaleKeys, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
public LocaleManager()
{
_localeStrings = new Dictionary<LocaleKeys, string>();
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
_localeStrings = new Dictionary<LocaleKeys, string>();
_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
Load();
}
public void Load()
{
// Load the system Language Code.
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
// If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
if (Program.PreviewerDetached)
{
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
{
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
}
else
{
localeLanguageCode = DefaultLanguageCode;
}
}
// Load english first, if the target language translation is incomplete, we default to english.
// Load en_US as default, if the target language translation is incomplete.
LoadDefaultLanguage();
if (localeLanguageCode != DefaultLanguageCode)
{
LoadLanguage(localeLanguageCode);
}
LoadLanguage(localeLanguageCode);
}
public string this[LocaleKeys key]
{
get
{
// Check if the locale contains the key.
if (_localeStrings.TryGetValue(key, out string value))
{
// Check if the localized string needs to be formatted.
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
{
return string.Format(value, dynamicValue);
try
{
return string.Format(value, dynamicValue);
}
catch (Exception)
{
// If formatting failed use the default text instead.
if (_localeDefaultStrings.TryGetValue(key, out value))
{
try
{
return string.Format(value, dynamicValue);
}
catch (Exception)
{
// If formatting the default text failed return the key.
return key.ToString();
}
}
}
}
return value;
}
// If the locale doesn't contain the key return the default one.
if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
{
return defaultValue;
}
// If the locale text doesn't exist return the key.
return key.ToString();
}
set
@ -73,42 +104,43 @@ namespace Ryujinx.Ava.Common.Locale
}
}
public void UpdateDynamicValue(LocaleKeys key, params object[] values)
public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
{
_dynamicValues[key] = values;
OnPropertyChanged("Item");
return this[key];
}
public void LoadDefaultLanguage()
private void LoadDefaultLanguage()
{
LoadLanguage(DefaultLanguageCode);
_localeDefaultStrings = LoadJsonLanguage();
}
public void LoadLanguage(string languageCode)
{
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
if (languageJson == null)
foreach (var item in LoadJsonLanguage(languageCode))
{
return;
this[item.Key] = item.Value;
}
}
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
private Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
{
var localeStrings = new Dictionary<LocaleKeys, string>();
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{
if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
{
this[key] = item.Value;
localeStrings[key] = item.Value;
}
}
if (Program.PreviewerDetached)
{
ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
return localeStrings;
}
}
}