Standardize logging locations across desktop platforms (#6238)
* Standardize logging locations across desktop platforms * Return null instead of empty literal on exceptions * Remove LogDirectoryPath from LoggerModule * Catch exception when creating DirectoryInfo in FileLogTarget * Remove redundant log path vars, handle exception better, add null check * Address styling issues * Remove extra newline, quote file path in log, move directory check to OpenHelper * Add GetOrCreateLogsDir to get/create log directory during runtime * misc format changes * Update src/Ryujinx.Common/Configuration/AppDataManager.cs --------- Co-authored-by: jcm <butt@butts.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
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6 changed files with 156 additions and 50 deletions
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@ -427,16 +427,12 @@ namespace Ryujinx.Headless.SDL2
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if (!option.DisableFileLog)
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{
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FileStream logFile = FileLogTarget.PrepareLogFile(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs"));
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string logDir = AppDataManager.LogsDirPath;
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FileStream logFile = null;
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if (logFile == null)
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if (!string.IsNullOrEmpty(logDir))
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{
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logFile = FileLogTarget.PrepareLogFile(Path.Combine(AppDataManager.BaseDirPath, "Logs"));
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if (logFile == null)
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
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}
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logFile = FileLogTarget.PrepareLogFile(logDir);
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}
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if (logFile != null)
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@ -447,6 +443,10 @@ namespace Ryujinx.Headless.SDL2
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AsyncLogTargetOverflowAction.Block
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));
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
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}
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}
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// Setup graphics configuration
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