Fix Redundant Qualifer Warnings (#4091)

* Fix Redundant Qualifer Warnings

* Remove unnecessary using
This commit is contained in:
Isaac Marovitz 2022-12-10 15:21:13 -05:00 committed by GitHub
parent 459c4caeba
commit 851d81d24a
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22 changed files with 57 additions and 59 deletions

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@ -10,8 +10,6 @@ using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
static class Declarations
{
// At least 16 attributes are guaranteed by the spec.
@ -60,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
{
StructuredFunction function = functions[funcIndex];
SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
Instruction[] locals = new Instruction[function.InArguments.Length];
for (int i = 0; i < function.InArguments.Length; i++)
{
@ -122,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
}
private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
private static Instruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
{
var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
var pointerType = context.TypePointer(storage, arrayType);