Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
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10 changed files with 157 additions and 34 deletions
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@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.GAL
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void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
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void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
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void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
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void ClearRenderTargetDepthStencil(
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int layer,
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float depthValue,
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bool depthMask,
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int stencilValue,
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