Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
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parent
c86aacde76
commit
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299 changed files with 12268 additions and 12276 deletions
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@ -7,14 +7,14 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
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{
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public List<BaseNode> Nodes { get; protected set; }
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public NodeArray(List<BaseNode> Nodes) : base(NodeType.NodeArray)
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public NodeArray(List<BaseNode> nodes) : base(NodeType.NodeArray)
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{
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this.Nodes = Nodes;
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Nodes = nodes;
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}
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public NodeArray(List<BaseNode> Nodes, NodeType Type) : base(Type)
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public NodeArray(List<BaseNode> nodes, NodeType type) : base(type)
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{
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this.Nodes = Nodes;
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Nodes = nodes;
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}
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public override bool IsArray()
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@ -22,9 +22,9 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
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return true;
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}
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public override void PrintLeft(TextWriter Writer)
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public override void PrintLeft(TextWriter writer)
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{
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Writer.Write(string.Join<BaseNode>(", ", Nodes.ToArray()));
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writer.Write(string.Join<BaseNode>(", ", Nodes.ToArray()));
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}
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}
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}
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