Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
This commit is contained in:
parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
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@ -11,14 +11,14 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
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String,
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IStream,
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OStream,
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IOStream,
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IOStream
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}
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private SpecialType SpecialSubstitutionKey;
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private SpecialType _specialSubstitutionKey;
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public SpecialSubstitution(SpecialType SpecialSubstitutionKey) : base(NodeType.SpecialSubstitution)
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public SpecialSubstitution(SpecialType specialSubstitutionKey) : base(NodeType.SpecialSubstitution)
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{
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this.SpecialSubstitutionKey = SpecialSubstitutionKey;
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_specialSubstitutionKey = specialSubstitutionKey;
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}
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public void SetExtended()
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@ -28,7 +28,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
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public override string GetName()
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{
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switch (SpecialSubstitutionKey)
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switch (_specialSubstitutionKey)
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{
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case SpecialType.Allocator:
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return "allocator";
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@ -54,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
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private string GetExtendedName()
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{
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switch (SpecialSubstitutionKey)
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switch (_specialSubstitutionKey)
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{
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case SpecialType.Allocator:
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return "std::allocator";
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@ -73,16 +73,16 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
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return null;
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}
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public override void PrintLeft(TextWriter Writer)
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public override void PrintLeft(TextWriter writer)
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{
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if (Type == NodeType.ExpandedSpecialSubstitution)
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{
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Writer.Write(GetExtendedName());
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writer.Write(GetExtendedName());
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}
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else
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{
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Writer.Write("std::");
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Writer.Write(GetName());
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writer.Write("std::");
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writer.Write(GetName());
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}
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}
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}
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