Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
This commit is contained in:
parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
|
@ -2,22 +2,22 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
{
|
||||
class KReadableEvent : KSynchronizationObject
|
||||
{
|
||||
private KEvent Parent;
|
||||
private KEvent _parent;
|
||||
|
||||
private bool Signaled;
|
||||
private bool _signaled;
|
||||
|
||||
public KReadableEvent(Horizon System, KEvent Parent) : base(System)
|
||||
public KReadableEvent(Horizon system, KEvent parent) : base(system)
|
||||
{
|
||||
this.Parent = Parent;
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
public override void Signal()
|
||||
{
|
||||
System.CriticalSection.Enter();
|
||||
|
||||
if (!Signaled)
|
||||
if (!_signaled)
|
||||
{
|
||||
Signaled = true;
|
||||
_signaled = true;
|
||||
|
||||
base.Signal();
|
||||
}
|
||||
|
@ -27,36 +27,36 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
|
||||
public KernelResult Clear()
|
||||
{
|
||||
Signaled = false;
|
||||
_signaled = false;
|
||||
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
public KernelResult ClearIfSignaled()
|
||||
{
|
||||
KernelResult Result;
|
||||
KernelResult result;
|
||||
|
||||
System.CriticalSection.Enter();
|
||||
|
||||
if (Signaled)
|
||||
if (_signaled)
|
||||
{
|
||||
Signaled = false;
|
||||
_signaled = false;
|
||||
|
||||
Result = KernelResult.Success;
|
||||
result = KernelResult.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
Result = KernelResult.InvalidState;
|
||||
result = KernelResult.InvalidState;
|
||||
}
|
||||
|
||||
System.CriticalSection.Leave();
|
||||
|
||||
return Result;
|
||||
return result;
|
||||
}
|
||||
|
||||
public override bool IsSignaled()
|
||||
{
|
||||
return Signaled;
|
||||
return _signaled;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue