Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
This commit is contained in:
parent
c86aacde76
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299 changed files with 12268 additions and 12276 deletions
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@ -2,36 +2,36 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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struct ProcessCreationInfo
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{
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public string Name { get; private set; }
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public string Name { get; }
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public int Category { get; private set; }
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public long TitleId { get; private set; }
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public int Category { get; }
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public long TitleId { get; }
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public ulong CodeAddress { get; private set; }
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public int CodePagesCount { get; private set; }
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public ulong CodeAddress { get; }
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public int CodePagesCount { get; }
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public int MmuFlags { get; private set; }
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public int ResourceLimitHandle { get; private set; }
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public int PersonalMmHeapPagesCount { get; private set; }
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public int MmuFlags { get; }
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public int ResourceLimitHandle { get; }
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public int PersonalMmHeapPagesCount { get; }
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public ProcessCreationInfo(
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string Name,
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int Category,
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long TitleId,
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ulong CodeAddress,
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int CodePagesCount,
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int MmuFlags,
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int ResourceLimitHandle,
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int PersonalMmHeapPagesCount)
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string name,
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int category,
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long titleId,
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ulong codeAddress,
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int codePagesCount,
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int mmuFlags,
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int resourceLimitHandle,
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int personalMmHeapPagesCount)
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{
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this.Name = Name;
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this.Category = Category;
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this.TitleId = TitleId;
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this.CodeAddress = CodeAddress;
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this.CodePagesCount = CodePagesCount;
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this.MmuFlags = MmuFlags;
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this.ResourceLimitHandle = ResourceLimitHandle;
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this.PersonalMmHeapPagesCount = PersonalMmHeapPagesCount;
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Name = name;
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Category = category;
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TitleId = titleId;
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CodeAddress = codeAddress;
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CodePagesCount = codePagesCount;
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MmuFlags = mmuFlags;
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ResourceLimitHandle = resourceLimitHandle;
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PersonalMmHeapPagesCount = personalMmHeapPagesCount;
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}
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}
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}
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