Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
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c86aacde76
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299 changed files with 12268 additions and 12276 deletions
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@ -10,80 +10,80 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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{
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private const int FixedSampleRate = 48000;
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private int SampleRate;
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private int ChannelsCount;
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private int _sampleRate;
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private int _channelsCount;
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private OpusDecoder Decoder;
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private OpusDecoder _decoder;
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public IHardwareOpusDecoder(int SampleRate, int ChannelsCount)
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public IHardwareOpusDecoder(int sampleRate, int channelsCount)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, DecodeInterleaved },
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{ 4, DecodeInterleavedWithPerf }
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};
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this.SampleRate = SampleRate;
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this.ChannelsCount = ChannelsCount;
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_sampleRate = sampleRate;
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_channelsCount = channelsCount;
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Decoder = new OpusDecoder(FixedSampleRate, ChannelsCount);
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_decoder = new OpusDecoder(FixedSampleRate, channelsCount);
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}
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public long DecodeInterleavedWithPerf(ServiceCtx Context)
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public long DecodeInterleavedWithPerf(ServiceCtx context)
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{
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long Result = DecodeInterleaved(Context);
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long result = DecodeInterleaved(context);
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//TODO: Figure out what this value is.
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//According to switchbrew, it is now used.
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Context.ResponseData.Write(0L);
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context.ResponseData.Write(0L);
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return Result;
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return result;
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}
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public long DecodeInterleaved(ServiceCtx Context)
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public long DecodeInterleaved(ServiceCtx context)
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{
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long InPosition = Context.Request.SendBuff[0].Position;
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long InSize = Context.Request.SendBuff[0].Size;
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long inPosition = context.Request.SendBuff[0].Position;
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long inSize = context.Request.SendBuff[0].Size;
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if (InSize < 8)
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if (inSize < 8)
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{
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return MakeError(ErrorModule.Audio, AudErr.OpusInvalidInput);
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}
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long OutPosition = Context.Request.ReceiveBuff[0].Position;
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long OutSize = Context.Request.ReceiveBuff[0].Size;
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long outPosition = context.Request.ReceiveBuff[0].Position;
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long outSize = context.Request.ReceiveBuff[0].Size;
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byte[] OpusData = Context.Memory.ReadBytes(InPosition, InSize);
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byte[] opusData = context.Memory.ReadBytes(inPosition, inSize);
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int Processed = ((OpusData[0] << 24) |
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(OpusData[1] << 16) |
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(OpusData[2] << 8) |
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(OpusData[3] << 0)) + 8;
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int processed = ((opusData[0] << 24) |
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(opusData[1] << 16) |
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(opusData[2] << 8) |
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(opusData[3] << 0)) + 8;
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if ((uint)Processed > (ulong)InSize)
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if ((uint)processed > (ulong)inSize)
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{
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return MakeError(ErrorModule.Audio, AudErr.OpusInvalidInput);
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}
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short[] Pcm = new short[OutSize / 2];
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short[] pcm = new short[outSize / 2];
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int FrameSize = Pcm.Length / (ChannelsCount * 2);
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int frameSize = pcm.Length / (_channelsCount * 2);
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int Samples = Decoder.Decode(OpusData, 0, OpusData.Length, Pcm, 0, FrameSize);
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int samples = _decoder.Decode(opusData, 0, opusData.Length, pcm, 0, frameSize);
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foreach (short Sample in Pcm)
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foreach (short sample in pcm)
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{
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Context.Memory.WriteInt16(OutPosition, Sample);
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context.Memory.WriteInt16(outPosition, sample);
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OutPosition += 2;
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outPosition += 2;
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}
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Context.ResponseData.Write(Processed);
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Context.ResponseData.Write(Samples);
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context.ResponseData.Write(processed);
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context.ResponseData.Write(samples);
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return 0;
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}
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