Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -11,88 +11,88 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
{
private const int DirectoryEntrySize = 0x310;
private Dictionary<int, ServiceProcessRequest> m_Commands;
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private List<DirectoryEntry> DirectoryEntries;
private List<DirectoryEntry> _directoryEntries;
private int CurrentItemIndex;
private int _currentItemIndex;
public event EventHandler<EventArgs> Disposed;
public string DirectoryPath { get; private set; }
public string DirectoryPath { get; }
private IFileSystemProvider Provider;
private IFileSystemProvider _provider;
public IDirectory(string DirectoryPath, int Flags, IFileSystemProvider Provider)
public IDirectory(string directoryPath, int flags, IFileSystemProvider provider)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, Read },
{ 1, GetEntryCount }
};
this.Provider = Provider;
this.DirectoryPath = DirectoryPath;
_provider = provider;
DirectoryPath = directoryPath;
DirectoryEntries = new List<DirectoryEntry>();
_directoryEntries = new List<DirectoryEntry>();
if ((Flags & 1) != 0)
if ((flags & 1) != 0)
{
DirectoryEntries.AddRange(Provider.GetDirectories(DirectoryPath));
_directoryEntries.AddRange(provider.GetDirectories(directoryPath));
}
if ((Flags & 2) != 0)
if ((flags & 2) != 0)
{
DirectoryEntries.AddRange(Provider.GetFiles(DirectoryPath));
_directoryEntries.AddRange(provider.GetFiles(directoryPath));
}
CurrentItemIndex = 0;
_currentItemIndex = 0;
}
// Read() -> (u64 count, buffer<nn::fssrv::sf::IDirectoryEntry, 6, 0> entries)
public long Read(ServiceCtx Context)
public long Read(ServiceCtx context)
{
long BufferPosition = Context.Request.ReceiveBuff[0].Position;
long BufferLen = Context.Request.ReceiveBuff[0].Size;
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferLen = context.Request.ReceiveBuff[0].Size;
int MaxReadCount = (int)(BufferLen / DirectoryEntrySize);
int maxReadCount = (int)(bufferLen / DirectoryEntrySize);
int Count = Math.Min(DirectoryEntries.Count - CurrentItemIndex, MaxReadCount);
int count = Math.Min(_directoryEntries.Count - _currentItemIndex, maxReadCount);
for (int Index = 0; Index < Count; Index++)
for (int index = 0; index < count; index++)
{
long Position = BufferPosition + Index * DirectoryEntrySize;
long position = bufferPosition + index * DirectoryEntrySize;
WriteDirectoryEntry(Context, Position, DirectoryEntries[CurrentItemIndex++]);
WriteDirectoryEntry(context, position, _directoryEntries[_currentItemIndex++]);
}
Context.ResponseData.Write((long)Count);
context.ResponseData.Write((long)count);
return 0;
}
private void WriteDirectoryEntry(ServiceCtx Context, long Position, DirectoryEntry Entry)
private void WriteDirectoryEntry(ServiceCtx context, long position, DirectoryEntry entry)
{
for (int Offset = 0; Offset < 0x300; Offset += 8)
for (int offset = 0; offset < 0x300; offset += 8)
{
Context.Memory.WriteInt64(Position + Offset, 0);
context.Memory.WriteInt64(position + offset, 0);
}
byte[] NameBuffer = Encoding.UTF8.GetBytes(Path.GetFileName(Entry.Path));
byte[] nameBuffer = Encoding.UTF8.GetBytes(Path.GetFileName(entry.Path));
Context.Memory.WriteBytes(Position, NameBuffer);
context.Memory.WriteBytes(position, nameBuffer);
Context.Memory.WriteInt32(Position + 0x300, 0); //Padding?
Context.Memory.WriteInt32(Position + 0x304, (byte)Entry.EntryType);
Context.Memory.WriteInt64(Position + 0x308, Entry.Size);
context.Memory.WriteInt32(position + 0x300, 0); //Padding?
context.Memory.WriteInt32(position + 0x304, (byte)entry.EntryType);
context.Memory.WriteInt64(position + 0x308, entry.Size);
}
// GetEntryCount() -> u64
public long GetEntryCount(ServiceCtx Context)
public long GetEntryCount(ServiceCtx context)
{
Context.ResponseData.Write((long)DirectoryEntries.Count);
context.ResponseData.Write((long)_directoryEntries.Count);
return 0;
}