Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
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parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
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@ -7,29 +7,29 @@ namespace Ryujinx.HLE.HOS.Services.Spl
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{
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class IRandomInterface : IpcService, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private RNGCryptoServiceProvider Rng;
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private RNGCryptoServiceProvider _rng;
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public IRandomInterface()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetRandomBytes }
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};
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Rng = new RNGCryptoServiceProvider();
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_rng = new RNGCryptoServiceProvider();
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}
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public long GetRandomBytes(ServiceCtx Context)
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public long GetRandomBytes(ServiceCtx context)
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{
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byte[] RandomBytes = new byte[Context.Request.ReceiveBuff[0].Size];
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byte[] randomBytes = new byte[context.Request.ReceiveBuff[0].Size];
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Rng.GetBytes(RandomBytes);
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_rng.GetBytes(randomBytes);
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Context.Memory.WriteBytes(Context.Request.ReceiveBuff[0].Position, RandomBytes);
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context.Memory.WriteBytes(context.Request.ReceiveBuff[0].Position, randomBytes);
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return 0;
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}
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@ -39,11 +39,11 @@ namespace Ryujinx.HLE.HOS.Services.Spl
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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protected virtual void Dispose(bool disposing)
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{
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if (Disposing)
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if (disposing)
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{
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Rng.Dispose();
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_rng.Dispose();
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}
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}
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}
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