Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -2,14 +2,14 @@ namespace Ryujinx.HLE.Loaders.Elf
{
struct ElfDynamic
{
public ElfDynamicTag Tag { get; private set; }
public ElfDynamicTag Tag { get; }
public long Value { get; private set; }
public long Value { get; }
public ElfDynamic(ElfDynamicTag Tag, long Value)
public ElfDynamic(ElfDynamicTag tag, long value)
{
this.Tag = Tag;
this.Value = Value;
Tag = tag;
Value = value;
}
}
}

View file

@ -1,5 +1,8 @@
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.HLE.Loaders.Elf
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
enum ElfDynamicTag
{
DT_NULL = 0,

View file

@ -2,39 +2,39 @@ namespace Ryujinx.HLE.Loaders.Elf
{
struct ElfSymbol
{
public string Name { get; private set; }
public string Name { get; }
public ElfSymbolType Type { get; private set; }
public ElfSymbolBinding Binding { get; private set; }
public ElfSymbolVisibility Visibility { get; private set; }
public ElfSymbolType Type { get; }
public ElfSymbolBinding Binding { get; }
public ElfSymbolVisibility Visibility { get; }
public bool IsFuncOrObject =>
Type == ElfSymbolType.STT_FUNC ||
Type == ElfSymbolType.STT_OBJECT;
Type == ElfSymbolType.SttFunc ||
Type == ElfSymbolType.SttObject;
public bool IsGlobalOrWeak =>
Binding == ElfSymbolBinding.STB_GLOBAL ||
Binding == ElfSymbolBinding.STB_WEAK;
Binding == ElfSymbolBinding.StbGlobal ||
Binding == ElfSymbolBinding.StbWeak;
public int SHIdx { get; private set; }
public long Value { get; private set; }
public long Size { get; private set; }
public int ShIdx { get; }
public long Value { get; }
public long Size { get; }
public ElfSymbol(
string Name,
int Info,
int Other,
int SHIdx,
long Value,
long Size)
string name,
int info,
int other,
int shIdx,
long value,
long size)
{
this.Name = Name;
this.Type = (ElfSymbolType)(Info & 0xf);
this.Binding = (ElfSymbolBinding)(Info >> 4);
this.Visibility = (ElfSymbolVisibility)Other;
this.SHIdx = SHIdx;
this.Value = Value;
this.Size = Size;
Name = name;
Type = (ElfSymbolType)(info & 0xf);
Binding = (ElfSymbolBinding)(info >> 4);
Visibility = (ElfSymbolVisibility)other;
ShIdx = shIdx;
Value = value;
Size = size;
}
}
}

View file

@ -2,8 +2,8 @@ namespace Ryujinx.HLE.Loaders.Elf
{
enum ElfSymbolBinding
{
STB_LOCAL = 0,
STB_GLOBAL = 1,
STB_WEAK = 2
StbLocal = 0,
StbGlobal = 1,
StbWeak = 2
}
}

View file

@ -2,12 +2,12 @@ namespace Ryujinx.HLE.Loaders.Elf
{
enum ElfSymbolType
{
STT_NOTYPE = 0,
STT_OBJECT = 1,
STT_FUNC = 2,
STT_SECTION = 3,
STT_FILE = 4,
STT_COMMON = 5,
STT_TLS = 6
SttNoType = 0,
SttObject = 1,
SttFunc = 2,
SttSection = 3,
SttFile = 4,
SttCommon = 5,
SttTls = 6
}
}

View file

@ -2,9 +2,9 @@ namespace Ryujinx.HLE.Loaders.Elf
{
enum ElfSymbolVisibility
{
STV_DEFAULT = 0,
STV_INTERNAL = 1,
STV_HIDDEN = 2,
STV_PROTECTED = 3
StvDefault = 0,
StvInternal = 1,
StvHidden = 2,
StvProtected = 3
}
}