Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
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parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
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@ -2,14 +2,14 @@ namespace Ryujinx.HLE.Loaders.Elf
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{
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struct ElfDynamic
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{
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public ElfDynamicTag Tag { get; private set; }
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public ElfDynamicTag Tag { get; }
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public long Value { get; private set; }
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public long Value { get; }
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public ElfDynamic(ElfDynamicTag Tag, long Value)
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public ElfDynamic(ElfDynamicTag tag, long value)
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{
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this.Tag = Tag;
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this.Value = Value;
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Tag = tag;
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Value = value;
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}
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}
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}
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@ -1,5 +1,8 @@
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.HLE.Loaders.Elf
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{
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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enum ElfDynamicTag
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{
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DT_NULL = 0,
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@ -2,39 +2,39 @@ namespace Ryujinx.HLE.Loaders.Elf
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{
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struct ElfSymbol
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{
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public string Name { get; private set; }
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public string Name { get; }
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public ElfSymbolType Type { get; private set; }
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public ElfSymbolBinding Binding { get; private set; }
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public ElfSymbolVisibility Visibility { get; private set; }
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public ElfSymbolType Type { get; }
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public ElfSymbolBinding Binding { get; }
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public ElfSymbolVisibility Visibility { get; }
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public bool IsFuncOrObject =>
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Type == ElfSymbolType.STT_FUNC ||
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Type == ElfSymbolType.STT_OBJECT;
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Type == ElfSymbolType.SttFunc ||
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Type == ElfSymbolType.SttObject;
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public bool IsGlobalOrWeak =>
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Binding == ElfSymbolBinding.STB_GLOBAL ||
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Binding == ElfSymbolBinding.STB_WEAK;
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Binding == ElfSymbolBinding.StbGlobal ||
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Binding == ElfSymbolBinding.StbWeak;
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public int SHIdx { get; private set; }
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public long Value { get; private set; }
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public long Size { get; private set; }
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public int ShIdx { get; }
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public long Value { get; }
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public long Size { get; }
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public ElfSymbol(
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string Name,
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int Info,
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int Other,
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int SHIdx,
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long Value,
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long Size)
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string name,
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int info,
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int other,
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int shIdx,
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long value,
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long size)
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{
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this.Name = Name;
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this.Type = (ElfSymbolType)(Info & 0xf);
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this.Binding = (ElfSymbolBinding)(Info >> 4);
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this.Visibility = (ElfSymbolVisibility)Other;
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this.SHIdx = SHIdx;
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this.Value = Value;
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this.Size = Size;
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Name = name;
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Type = (ElfSymbolType)(info & 0xf);
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Binding = (ElfSymbolBinding)(info >> 4);
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Visibility = (ElfSymbolVisibility)other;
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ShIdx = shIdx;
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Value = value;
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Size = size;
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}
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}
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}
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@ -2,8 +2,8 @@ namespace Ryujinx.HLE.Loaders.Elf
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{
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enum ElfSymbolBinding
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{
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STB_LOCAL = 0,
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STB_GLOBAL = 1,
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STB_WEAK = 2
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StbLocal = 0,
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StbGlobal = 1,
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StbWeak = 2
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}
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}
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@ -2,12 +2,12 @@ namespace Ryujinx.HLE.Loaders.Elf
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{
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enum ElfSymbolType
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{
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STT_NOTYPE = 0,
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STT_OBJECT = 1,
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STT_FUNC = 2,
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STT_SECTION = 3,
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STT_FILE = 4,
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STT_COMMON = 5,
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STT_TLS = 6
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SttNoType = 0,
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SttObject = 1,
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SttFunc = 2,
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SttSection = 3,
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SttFile = 4,
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SttCommon = 5,
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SttTls = 6
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}
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}
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@ -2,9 +2,9 @@ namespace Ryujinx.HLE.Loaders.Elf
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{
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enum ElfSymbolVisibility
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{
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STV_DEFAULT = 0,
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STV_INTERNAL = 1,
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STV_HIDDEN = 2,
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STV_PROTECTED = 3
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StvDefault = 0,
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StvInternal = 1,
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StvHidden = 2,
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StvProtected = 3
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}
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}
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