Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -4,25 +4,25 @@ namespace Ryujinx.HLE.Loaders.Npdm
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{
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class FsAccessControl
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{
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public int Version { get; private set; }
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public ulong PermissionsBitmask { get; private set; }
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public int Unknown1 { get; private set; }
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public int Unknown2 { get; private set; }
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public int Unknown3 { get; private set; }
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public int Unknown4 { get; private set; }
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public int Version { get; }
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public ulong PermissionsBitmask { get; }
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public int Unknown1 { get; }
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public int Unknown2 { get; }
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public int Unknown3 { get; }
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public int Unknown4 { get; }
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public FsAccessControl(Stream Stream, int Offset, int Size)
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public FsAccessControl(Stream stream, int offset, int size)
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{
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Stream.Seek(Offset, SeekOrigin.Begin);
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stream.Seek(offset, SeekOrigin.Begin);
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BinaryReader Reader = new BinaryReader(Stream);
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BinaryReader reader = new BinaryReader(stream);
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Version = Reader.ReadInt32();
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PermissionsBitmask = Reader.ReadUInt64();
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Unknown1 = Reader.ReadInt32();
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Unknown2 = Reader.ReadInt32();
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Unknown3 = Reader.ReadInt32();
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Unknown4 = Reader.ReadInt32();
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Version = reader.ReadInt32();
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PermissionsBitmask = reader.ReadUInt64();
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Unknown1 = reader.ReadInt32();
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Unknown2 = reader.ReadInt32();
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Unknown3 = reader.ReadInt32();
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Unknown4 = reader.ReadInt32();
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}
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}
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}
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