Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -6,30 +6,30 @@ namespace Ryujinx.HLE.Utilities
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{
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public struct UInt128
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{
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public long High { get; private set; }
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public long Low { get; private set; }
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public long High { get; }
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public long Low { get; }
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public UInt128(long Low, long High)
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public UInt128(long low, long high)
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{
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this.Low = Low;
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this.High = High;
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Low = low;
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High = high;
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}
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public UInt128(string UInt128Hex)
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public UInt128(string hex)
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{
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if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
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if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
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{
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throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
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throw new ArgumentException("Invalid Hex value!", nameof(hex));
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}
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Low = Convert.ToInt64(UInt128Hex.Substring(16), 16);
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High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
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Low = Convert.ToInt64(hex.Substring(16), 16);
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High = Convert.ToInt64(hex.Substring(0, 16), 16);
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}
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public void Write(BinaryWriter BinaryWriter)
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public void Write(BinaryWriter binaryWriter)
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{
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BinaryWriter.Write(Low);
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BinaryWriter.Write(High);
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binaryWriter.Write(Low);
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binaryWriter.Write(High);
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}
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public override string ToString()
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