Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1 * more
This commit is contained in:
parent
f35aa8e9d6
commit
86de288142
12 changed files with 405 additions and 405 deletions
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@ -100,22 +100,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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{
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#pragma warning disable CS0649
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public uint SetObject;
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public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
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public int SetObjectClassId => (int)(SetObject & 0xFFFF);
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public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public fixed uint Reserved04[63];
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public uint NoOperation;
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public uint SetNotifyA;
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public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
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public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
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public uint SetNotifyB;
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public uint Notify;
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public NotifyType NotifyType => (NotifyType)(Notify);
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public uint WaitForIdle;
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public fixed uint Reserved114[7];
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public uint SetGlobalRenderEnableA;
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public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
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public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
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public uint SetGlobalRenderEnableB;
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public uint SetGlobalRenderEnableC;
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public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
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public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
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public uint SendGoIdle;
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public uint PmTrigger;
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public uint PmTriggerWfi;
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@ -126,11 +126,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint LineLengthIn;
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public uint LineCount;
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public uint OffsetOutUpper;
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public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
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public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
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public uint OffsetOut;
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public uint PitchOut;
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public uint SetDstBlockSize;
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public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
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public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
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public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
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public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
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public uint SetDstWidth;
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@ -138,11 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint SetDstDepth;
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public uint SetDstLayer;
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public uint SetDstOriginBytesX;
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public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
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public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
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public uint SetDstOriginSamplesY;
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public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
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public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
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public uint LaunchDma;
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public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
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public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
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public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
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public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
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public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
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@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint LoadInlineData;
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public fixed uint Reserved1B8[9];
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public uint SetI2mSemaphoreA;
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public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
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public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
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public uint SetI2mSemaphoreB;
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public uint SetI2mSemaphoreC;
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public fixed uint Reserved1E8[2];
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@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint SetI2mSpareNoop02;
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public uint SetI2mSpareNoop03;
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public uint SetValidSpanOverflowAreaA;
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public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
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public int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
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public uint SetValidSpanOverflowAreaB;
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public uint SetValidSpanOverflowAreaC;
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public uint SetCoalesceWaitingPeriodUnit;
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@ -185,12 +185,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint SetReservedSwMethod06;
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public uint SetReservedSwMethod07;
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public uint SetCwdControl;
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public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
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public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
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public uint InvalidateTextureHeaderCacheNoWfi;
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public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
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public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
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public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
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public uint SetCwdRefCounter;
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public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
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public int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
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public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
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public uint SetReservedSwMethod08;
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public uint SetReservedSwMethod09;
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@ -201,28 +201,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint SetReservedSwMethod14;
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public uint SetReservedSwMethod15;
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public uint SetGwcScgType;
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public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
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public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
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public uint SetScgControl;
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public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
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public int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
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public uint InvalidateConstantBufferCacheA;
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public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
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public int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
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public uint InvalidateConstantBufferCacheB;
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public uint InvalidateConstantBufferCacheC;
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public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
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public int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
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public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
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public uint SetComputeClassVersion;
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public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
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public int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
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public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
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public uint CheckComputeClassVersion;
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public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
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public int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
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public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
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public uint SetQmdVersion;
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public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
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public int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
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public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
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public uint SetWfiConfig;
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public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
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public uint CheckQmdVersion;
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public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
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public int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
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public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
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public uint WaitForIdleScgType;
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public uint InvalidateSkedCaches;
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@ -231,28 +231,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
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public fixed uint Reserved2A0[4];
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public uint SetCwdSlotCount;
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public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
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public int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
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public uint SendPcasA;
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public uint SendPcasB;
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public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
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public int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
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public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
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public uint SendSignalingPcasB;
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public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
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public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
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public fixed uint Reserved2C0[9];
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public uint SetShaderLocalMemoryNonThrottledA;
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public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
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public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
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public uint SetShaderLocalMemoryNonThrottledB;
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public uint SetShaderLocalMemoryNonThrottledC;
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public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
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public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
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public uint SetShaderLocalMemoryThrottledA;
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public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
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public int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
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public uint SetShaderLocalMemoryThrottledB;
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public uint SetShaderLocalMemoryThrottledC;
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public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
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public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
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public fixed uint Reserved2FC[5];
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public uint SetSpaVersion;
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public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
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public int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
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public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
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public fixed uint Reserved314[123];
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public uint SetFalcon00;
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@ -291,14 +291,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint SetShaderLocalMemoryWindow;
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public fixed uint Reserved780[4];
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public uint SetShaderLocalMemoryA;
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public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
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public int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
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public uint SetShaderLocalMemoryB;
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public fixed uint Reserved798[383];
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public uint SetShaderCacheControl;
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public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
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public fixed uint ReservedD98[19];
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public uint SetSmTimeoutInterval;
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public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
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public int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
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public fixed uint ReservedDE8[87];
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public uint SetSpareNoop12;
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public uint SetSpareNoop13;
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@ -324,48 +324,48 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
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public fixed uint Reserved1214[29];
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public uint InvalidateTextureDataCacheNoWfi;
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public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
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public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
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public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
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public fixed uint Reserved128C[7];
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public uint ActivatePerfSettingsForComputeContext;
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public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
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public fixed uint Reserved12AC[33];
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public uint InvalidateSamplerCache;
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public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
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public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
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public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
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public uint InvalidateTextureHeaderCache;
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public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
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public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
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public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
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public uint InvalidateTextureDataCache;
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public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
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public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
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public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
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public fixed uint Reserved133C[58];
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public uint InvalidateSamplerCacheNoWfi;
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public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
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public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
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public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
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public fixed uint Reserved1428[64];
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public uint SetShaderExceptions;
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public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
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public fixed uint Reserved152C[9];
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public uint SetRenderEnableA;
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public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
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public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
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public uint SetRenderEnableB;
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public uint SetRenderEnableC;
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public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
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public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
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public uint SetTexSamplerPoolA;
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public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
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public int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
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public uint SetTexSamplerPoolB;
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public uint SetTexSamplerPoolC;
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public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
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public int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
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public fixed uint Reserved1568[3];
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public uint SetTexHeaderPoolA;
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public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
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public int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
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public uint SetTexHeaderPoolB;
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public uint SetTexHeaderPoolC;
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public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
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public int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
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public fixed uint Reserved1580[34];
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public uint SetProgramRegionA;
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public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
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public int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
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public uint SetProgramRegionB;
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public fixed uint Reserved1610[34];
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public uint InvalidateShaderCachesNoWfi;
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@ -374,7 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
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public fixed uint Reserved169C[170];
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public uint SetRenderEnableOverride;
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public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
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public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
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public fixed uint Reserved1948[57];
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public uint PipeNop;
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public uint SetSpare00;
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@ -383,11 +383,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public uint SetSpare03;
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public fixed uint Reserved1A40[48];
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public uint SetReportSemaphoreA;
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public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
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public int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
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public uint SetReportSemaphoreB;
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public uint SetReportSemaphoreC;
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public uint SetReportSemaphoreD;
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public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
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public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
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public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
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public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
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public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
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@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
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public fixed uint Reserved1B10[702];
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public uint SetBindlessTexture;
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public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
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public int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
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public uint SetTrapHandler;
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public fixed uint Reserved2610[843];
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public Array8<uint> SetShaderPerformanceCounterValueUpper;
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@ -423,11 +423,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
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public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
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public uint SetShaderPerformanceCounterTrapControl;
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public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
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public int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
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public uint StartShaderPerformanceCounter;
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public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
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public int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
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public uint StopShaderPerformanceCounter;
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public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
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public int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
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public fixed uint Reserved33E8[6];
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public MmeShadowScratch SetMmeShadowScratch;
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#pragma warning restore CS0649
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