Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1 * more
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12 changed files with 405 additions and 405 deletions
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Vulkan
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private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
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private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
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private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF);
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private uint ScissorsCount => (byte)((Id7 >> 0) & 0xFF);
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private uint ScissorsCount => (byte)(Id7 & 0xFF);
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private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
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private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
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