Implement support for page sizes > 4KB (#4252)

* Implement support for page sizes > 4KB

* Check and work around more alignment issues

* Was not meant to change this

* Use MemoryBlock.GetPageSize() value for signal handler code

* Do not take the path for private allocations if host supports 4KB pages

* Add Flags attribute on MemoryMapFlags

* Fix dirty region size with 16kb pages

Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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gdkchan 2023-01-17 01:13:24 -03:00 committed by GitHub
parent 43a83a401e
commit 86fd0643c2
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29 changed files with 1294 additions and 146 deletions

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@ -1420,6 +1420,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="size">The size of the flushing memory access</param>
public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
{
// If the page size is larger than 4KB, we will have a lot of false positives for flushing.
// Let's avoid flushing textures that are unlikely to be read from CPU to improve performance
// on those platforms.
if (!_physicalMemory.Supports4KBPages && !Storage.Info.IsLinear && !_context.IsGpuThread())
{
return;
}
// There is a small gap here where the action is removed but _actionRegistered is still 1.
// In this case it will skip registering the action, but here we are already handling it,
// so there shouldn't be any issue as it's the same handler for all actions.