Ensure that vertex attribute buffer index is valid on GPU (#3942)

* Ensure that vertex attribute buffer index is valid on GPU

* Remove vertex buffer validation code from OpenGL

* Remove some fields that are no longer necessary
This commit is contained in:
gdkchan 2022-11-30 18:06:40 -03:00 committed by GitHub
parent af01100050
commit 8750b90a7f
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 26 additions and 41 deletions

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@ -10,13 +10,9 @@ namespace Ryujinx.Graphics.OpenGL
{
public int Handle { get; private set; }
private bool _needsAttribsUpdate;
private readonly VertexAttribDescriptor[] _vertexAttribs;
private readonly VertexBufferDescriptor[] _vertexBuffers;
private int _vertexAttribsCount;
private int _vertexBuffersCount;
private int _minVertexCount;
private uint _vertexAttribsInUse;
@ -76,9 +72,7 @@ namespace Ryujinx.Graphics.OpenGL
_vertexBuffers[bindingIndex] = vb;
}
_vertexBuffersCount = bindingIndex;
_minVertexCount = minVertexCount;
_needsAttribsUpdate = true;
}
public void SetVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
@ -131,8 +125,6 @@ namespace Ryujinx.Graphics.OpenGL
_vertexAttribs[index] = attrib;
}
_vertexAttribsCount = index;
for (; index < Constants.MaxVertexAttribs; index++)
{
DisableVertexAttrib(index);
@ -160,13 +152,11 @@ namespace Ryujinx.Graphics.OpenGL
public void PreDraw(int vertexCount)
{
LimitVertexBuffers(vertexCount);
Validate();
}
public void PreDrawVbUnbounded()
{
UnlimitVertexBuffers();
Validate();
}
public void LimitVertexBuffers(int vertexCount)
@ -252,36 +242,6 @@ namespace Ryujinx.Graphics.OpenGL
_vertexBuffersLimited = 0;
}
public void Validate()
{
for (int attribIndex = 0; attribIndex < _vertexAttribsCount; attribIndex++)
{
VertexAttribDescriptor attrib = _vertexAttribs[attribIndex];
if (!attrib.IsZero)
{
if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
{
DisableVertexAttrib(attribIndex);
continue;
}
if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
{
DisableVertexAttrib(attribIndex);
continue;
}
if (_needsAttribsUpdate)
{
EnableVertexAttrib(attribIndex);
}
}
}
_needsAttribsUpdate = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void EnableVertexAttrib(int index)
{