Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)

* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
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gdkchan 2022-08-20 16:20:27 -03:00 committed by GitHub
parent 53cc9e0561
commit 88a0e720cb
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14 changed files with 172 additions and 52 deletions

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@ -1317,10 +1317,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
for (int location = 0; location < attributeTypes.Length; location++)
{
attributeTypes[location] = vertexAttribState[location].UnpackType() switch
VertexAttribType type = vertexAttribState[location].UnpackType();
attributeTypes[location] = type switch
{
3 => AttributeType.Sint,
4 => AttributeType.Uint,
VertexAttribType.Sint => AttributeType.Sint,
VertexAttribType.Uint => AttributeType.Uint,
_ => AttributeType.Float
};
}