Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)

* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
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gdkchan 2022-08-20 16:20:27 -03:00 committed by GitHub
parent 53cc9e0561
commit 88a0e720cb
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14 changed files with 172 additions and 52 deletions

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@ -553,11 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (context.Config.Stage == ShaderStage.Vertex)
{
type = context.Config.GpuAccessor.QueryAttributeType(attr).GetVec4Type();
type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
}
else
{
type = AttributeType.Float.GetVec4Type();
type = AttributeType.Float.ToVec4Type();
}
context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");